Shield of Swings (Feat): Difference between revisions
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| Benefit=While wielding a two-handed weapon, you can choose to take a -3 penalty on melee damage rolls to gain a + | | Benefit=While wielding a two-handed weapon, you can choose to take a -3 penalty on melee damage rolls to gain a +1 shield bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -3 and the shield bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Reduce damage with a two handed weapon to gain a + | | ShortDesc|Reduce damage with a two handed weapon to gain a +1 shield bonus to AC that scales with each +4 BAB | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Revision as of 22:58, 25 March 2019
A series of carefully placed attacks serves to bolster your defenses.
Prerequisites: BAB +1, Str 13, Power Attack (Feat)
Benefit: While wielding a two-handed weapon, you can choose to take a -3 penalty on melee damage rolls to gain a +1 shield bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -3 and the shield bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn.