Hydraulic Push (Ranger Poultice): Difference between revisions

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m (Text replacement - "\| Druid=<onlyinclude>{{#ifeq:{{{transcludesection\|Druid}}} \| Druid\|(.) }}<\/onlyinclude> " to "| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}} | Druid| }}</onlyinclude> ")
m (Text replacement - "::'''''Elemental School:''''' (.*) \| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection\|CastTime}}} " to " | CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} ")
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:::'''''Subdomain:''''' [[rivers Subdomain|rivers]] 1
:::'''''Subdomain:''''' [[rivers Subdomain|rivers]] 1
::'''''Bloodline:''''' [[aquatic Bloodline|aquatic]] 1
::'''''Bloodline:''''' [[aquatic Bloodline|aquatic]] 1
::'''''Elemental School:''''' [[water (Arcane School)|water]] 1


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}

Revision as of 17:18, 1 April 2019

Level: Ranger 1
School: Evocation
Subdomain: rivers 1
Bloodline: aquatic 1

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one creature or object
Duration: Instantaneous
Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + 1/2 character level
Spell Resistance: Yes

Description

You call forth a quick blast of water that slams and soaks one creature or square. You can use this blast of water to inflict (Circle 1 damage): 1d6 points of damage per character level (max 4d6 at character level 4) of bludgeoning (physical, common) damage and push a single target 1 square away from you. A saving throw as described above allows for half damage, and negates the Push.
Hydraulic Push extinguishes any normal fires on a creature, object, or in a single 5-foot square which it is targeted against. Magical fires are unaffected.