Deflect Arrows (Feat): Difference between revisions
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| Benefit=You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. | | Benefit=You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not [[flat-footed]]. Attempting to deflect a ranged attack doesn't count as an action. | ||
'''Special''': This feat operates against alchemical items (such as Alchemist bombs and tanglefoot bags). | '''Special''': This feat operates against alchemical items (such as Alchemist bombs and tanglefoot bags). |
Revision as of 18:02, 20 April 2019
You can knock arrows and other lightweight projectiles off course, preventing them from hitting you.
Prerequisites: Dex 13, Unarmed Strike, Improved (Feat)
Benefit: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action.
Special: This feat operates against alchemical items (such as Alchemist bombs and tanglefoot bags).
Note:You must have at least one hand free (holding nothing) to use this feat, but loosing and re-gripping a two-handed weapon is a free action and may be included with uses of this feat.
Note: Unusually massive ranged weapons (such as shot puts, boulders, or ballista bolts) and ranged attacks generated by natural attacks, spell-like abilities, supernatural abilities, or spell effects can't be deflected.