Flaming (Melee Weapon Magic Property): Difference between revisions

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{{Magic Property


''Go back to [[ Magic Item Properties ]] page.''
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|+2
}}</onlyinclude>


''Go back to [[ Magic Properties - Melee Weapons ]] page.''
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| The wielder of this weapon may activate this property with a [[swift action]], causing the weapon to become sheathed in fire, dealing {{Hi|{{WeapAug|Fire|2}}}} on a successful hit. The fire does not harm the wielder.  The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.


The fire damage granted by this property is [[bonus damage]], which is not increased by a critical hit.  However, upon a successful critical hit, the wielder inflicts the [[Singed]] condition on the target, in addition to the weapon's normal critical damage. The damage inflicted by Singed is based on the character level of the wielder.


=== Flaming ===
While the Flaming effect is active, the weapon gives off light as a guttering torch (a 10-foot radius of bright light, and an 10 additional feet of dim light beyond that). Since this is a light source, it is not possible to use stealth while this property's effect is active.
* '''Price:''' +1 bonus
}}</onlyinclude>
* '''Aura''' moderate evocation; '''CL''' 10th; '''Weight''' —


Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given.
<!-- INCLUDE IN DESCRIPTION ANY AFFECTS TO SKILLS; REMEMBER BONUS TYPE (enhancement or competence) -->


* ''Craft Magic Arms and Armor, flame blade, flame strike, or fireball; Cost +1 bonus''
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Adds {{WeapAug|Fire|9}}, and inflicts [[singed]] on a critical.
}}</onlyinclude>
 
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Latest revision as of 17:37, 25 May 2019

Flaming (Melee Weapon Magic Property)

Enchant Cost: +2

The wielder of this weapon may activate this property with a swift action, causing the weapon to become sheathed in fire, dealing 3d6+2 points of bonus Fire (energy, common) damage on a successful hit. The fire does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

The fire damage granted by this property is bonus damage, which is not increased by a critical hit. However, upon a successful critical hit, the wielder inflicts the Singed condition on the target, in addition to the weapon's normal critical damage. The damage inflicted by Singed is based on the character level of the wielder.

While the Flaming effect is active, the weapon gives off light as a guttering torch (a 10-foot radius of bright light, and an 10 additional feet of dim light beyond that). Since this is a light source, it is not possible to use stealth while this property's effect is active.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.