Phantom Blood (Alchemist Extract): Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\| Sorcerer\/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection\|Sorcerer\/Wizard}}} \| Sorcerer\/Wizard\|(.) }}<\/onlyinclude> " to "| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}} | Sorcerer/Wizard| }}...) |
No edit summary |
||
Line 96: | Line 96: | ||
: You bolster your life energy. If you or any affected allies are struck in combat, you or they immediately gain [[temporary hit point]]s equal to the spell's spell level. Each casting of this spell grants you temporary hit points only once. | : You bolster your life energy. If you or any affected allies are struck in combat, you or they immediately gain [[temporary hit point]]s equal to the spell's spell level. Each casting of this spell grants you temporary hit points only once. | ||
: In addition, when you or your allies are struck in combat (typically by melee and ranged attacks, but the GM adjudicates any unusual circumstances), up to once per round, the force of the impact knocks a ghostly 'phantom copy' of you or them right out of their body! This phantom copy moves as directed by the struck victim, one square away from the struck ally, or two squares if the caster level of the spell is 21st or higher. This phantom does not block movement, grant cover, or occupy its square, but during the struck creature's next turn, it may as a free action vanish from its current space and appear in the square of the duplicate, if they can physically occupy that space. This is a very modest [[ | : In addition, when you or your allies are struck in combat (typically by melee and ranged attacks, but the GM adjudicates any unusual circumstances), up to once per round, the force of the impact knocks a ghostly 'phantom copy' of you or them right out of their body! This phantom copy moves as directed by the struck victim, one square away from the struck ally, or two squares if the caster level of the spell is 21st or higher. This phantom does not block movement, grant cover, or occupy its square, but during the struck creature's next turn, it may as a free action vanish from its current space and appear in the square of the duplicate, if they can physically occupy that space. This is a very modest teleport effect (as [[Lesser Teleport]]), and as such does not provoke attacks of opportunity. If you or an ally chooses not to vanish and move to the phantoms space, it dissipates harmlessly. | ||
: Each affected ally, or yourself, may use this phantom copy to move as a free action once per casting at caster levels 1-15, twice at levels 16-30, and three times at level 31 and above. Once used to its limit, the spell is dispelled. | : Each affected ally, or yourself, may use this phantom copy to move as a free action once per casting at caster levels 1-15, twice at levels 16-30, and three times at level 31 and above. Once used to its limit, the spell is dispelled. |
Revision as of 19:24, 25 May 2019
- Level: Alchemist 1
- School: Necromancy
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S
Effect
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), allies whom you can see and are within 20 feet of each other.
- Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
- Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- With whispered entreaties to dark, nameless powers, you infuse yourself or your allies with a big dose of un-life.
- You bolster your life energy. If you or any affected allies are struck in combat, you or they immediately gain temporary hit points equal to the spell's spell level. Each casting of this spell grants you temporary hit points only once.
- In addition, when you or your allies are struck in combat (typically by melee and ranged attacks, but the GM adjudicates any unusual circumstances), up to once per round, the force of the impact knocks a ghostly 'phantom copy' of you or them right out of their body! This phantom copy moves as directed by the struck victim, one square away from the struck ally, or two squares if the caster level of the spell is 21st or higher. This phantom does not block movement, grant cover, or occupy its square, but during the struck creature's next turn, it may as a free action vanish from its current space and appear in the square of the duplicate, if they can physically occupy that space. This is a very modest teleport effect (as Lesser Teleport), and as such does not provoke attacks of opportunity. If you or an ally chooses not to vanish and move to the phantoms space, it dissipates harmlessly.
- Each affected ally, or yourself, may use this phantom copy to move as a free action once per casting at caster levels 1-15, twice at levels 16-30, and three times at level 31 and above. Once used to its limit, the spell is dispelled.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |