Tethered (Melee Weapon Magic Property): Difference between revisions
m (Reese moved page Tethered to Tethered (Magic Property)) |
No edit summary |
||
(16 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Magic Property | |||
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | |||
| PlusCost|+3 | |||
}}</onlyinclude> | |||
= | | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}} | ||
| Description| A tethered weapon can be summoned to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. The tethered weapon will teleport, gate, and/or travel through the Ethereal Plane to reach its owner. This ability has no maximum range, will work on other planes of existence, and effects that block teleportation have no effect upon this summons. Only if the owner is in an anti-magic field when they attempt to summon the tethered weapon, will the summons actually fail. Otherwise, nothing can stop it from returning to it's wielder's hand. | |||
Judicious use of this property while being sneaky grants the wielder a circumstance bonus to Stealth skill rolls, as the wielder can do such tricks as hiding in spots too small for the weapon while wielded, or toss the weapon to make noise to provide a distraction, or leave it in the middle of a hallway and make it vanish, etc, etc. | |||
A weapon must be in a creature's possession for at least 24 hours for this ability to function. | |||
}}</onlyinclude> | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|The weapon appears when called utterly without fail. | |||
}}</onlyinclude> | |||
}} |
Latest revision as of 11:39, 2 June 2019
Tethered (Melee Weapon Magic Property)
A tethered weapon can be summoned to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. The tethered weapon will teleport, gate, and/or travel through the Ethereal Plane to reach its owner. This ability has no maximum range, will work on other planes of existence, and effects that block teleportation have no effect upon this summons. Only if the owner is in an anti-magic field when they attempt to summon the tethered weapon, will the summons actually fail. Otherwise, nothing can stop it from returning to it's wielder's hand.
Judicious use of this property while being sneaky grants the wielder a circumstance bonus to Stealth skill rolls, as the wielder can do such tricks as hiding in spots too small for the weapon while wielded, or toss the weapon to make noise to provide a distraction, or leave it in the middle of a hallway and make it vanish, etc, etc.
A weapon must be in a creature's possession for at least 24 hours for this ability to function.
- Creation: Creator (Feat), Bailiwick Check (DC 30), a pale remnant (tier 2), and an item symbolic of the enchantment.