Ranger: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 233: Line 233:


=== Herb Lore (Su) ===
=== Herb Lore (Su) ===
Beginning at 1st level, every 24 hours, if the ranger has access to herbs, plants, and/or animals he can brew [[Spells | poultices]] that grant any of the effects a 1st level [[Ranger_Poultices | Ranger Poultice]] provides. The Ranger can access these herbs, plants, and/or animals in any uncivilized natural area as can a Druid, but a Ranger is less picky and more adaptable than a Druid.  A Ranger can also access the things he needs to brew poultices in farmland, gardens, and parks.  Essentially, nearly any access to plants and other growing things will allow him to 'whip something up.'   
Beginning at 1st level, every 24 hours, if the ranger has access to herbs, plants, and/or animals they can brew [[Spells | poultices]] that grant any of the effects a 1st level [[Ranger_Poultices | Ranger Poultice]] provides. The Ranger can access these herbs, plants, and/or animals in any uncivilized natural area as can a Druid, but a Ranger is less picky and more adaptable than a Druid.  A Ranger can also access the things they need to brew poultices in farmland, gardens, and parks.  Essentially, nearly any access to plants and other growing things will allow them to 'whip something up.'   


The ranger can make a number of poultices per day equal to the number shown on Table: Ranger.  A ranger with a high wisdom may gain additional poultices per day, as detailed on the [[Ability_Scores#Bonus_Spell_Slots_per_Day|Bonus Spells Table]]. A Poultice degrades 24-hours after it is made, but it may be used by whomever the ranger wants to give it to.  A poultice that is stolen or taken by force is still potent.  Note that there is no creation roll required for any Ranger poultice: Making one is automatic for the ranger as long as he can get materials to work with.
The ranger can make a number of poultices per day equal to the number shown on [[#Class Progression: Ranger|Class Progression: Ranger]].  A ranger with a high wisdom may brew additional poultices per day, as detailed on the [[Ability_Scores#Bonus_Spell_Slots_per_Day|Bonus Spells Table]]. A Poultice degrades 24-hours after it is made, but it may be used by whomever the ranger wants to give it to.  A poultice that is stolen or taken by force is still potent.  Note that there is no creation roll required for any Ranger poultice: Making one is automatic for the ranger as long as they can get materials to work with.


The ranger may make different poultices every 24 hours, as long as he has access to raw materials (any environment with plants, or any uncivilized natural area). The ranger is assumed to have enough time during a full night's rest to perform these activities.  Note: The raw materials must be of considerable extent.  A small herb garden in a back yard is more than sufficient.  A window planter full of flowers and herbs is barely adequate for a single day's worth of poultices.  Carrying a potted plant and claiming it's enough should earn the player the wrath of the GM, and rightly so.
The ranger may make different poultices every 24 hours, as long as they have access to raw materials (any environment with plants, or any uncivilized natural area). The ranger is assumed to have enough time during a full night's rest to perform these activities.  Note: The raw materials must be of considerable extent.  A small herb garden in a back yard is more than sufficient.  A window planter full of flowers and herbs is barely adequate for a single day's worth of poultices.  Carrying a potted plant and claiming it's enough should earn the player the wrath of the GM, and rightly so.
 
A ranger may also purchase a [[Component Pouch]] in place of scavenging for plants and other materials, if they prefer.  While this doesn't affect the efficacy of their poultices in any way, most rangers will tell you they taste worse, and just aren't as good.  But if you're in a dungeon for a full month, a component pouch is much better than nothing.


Applying a poultice is (usually) a standard action, and the effect of the poultice determines where the poultice needs to be applied (on the target's body, their weapon, sprinkled over a patch of ground, etc.).  Players are encouraged to work with the GM to come up with descriptions of how the poultice produces the desired effect in cases when it's not completely clear how a poultice could achieve the desired outcome (e.g. the ''returning weapon'' poultice might actually be a very springy rope attached to the weapon).  If a player is having a difficult time visualizing poultice effects,"It's magic" is a perfectly valid description option.  
Applying a poultice is (usually) a standard action, and the effect of the poultice determines where the poultice needs to be applied (on the target's body, their weapon, sprinkled over a patch of ground, etc.).  Players are encouraged to work with the GM to come up with descriptions of how the poultice produces the desired effect in cases when it's not completely clear how a poultice could achieve the desired outcome (e.g. the ''returning weapon'' poultice might actually be a very springy rope attached to the weapon).  If a player is having a difficult time visualizing poultice effects,"It's magic" is a perfectly valid description option.  

Revision as of 20:10, 6 August 2019