Talk:Eyes Slot Magic Items: Difference between revisions
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* Eyes, goggles, eyepatch, spectacles, lenses, monocles, blindfold, glasses, blinkers, frames, blinders, pince-nez, shades, rims | |||
===Templates For New Items=== | |||
{{:Magic Item Template Links}} | |||
[[Ectoplasmic Spell (Feat)]] item. also allows seeing ethereal/invis? hrrrm, expensive | [[Ectoplasmic Spell (Feat)]] item. also allows seeing ethereal/invis? hrrrm, expensive | ||
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goggles of minute seeing = scaling bonus to find traps, disarm device, knowledge skill rolls made in a Library, and barter skill rolls to purchase and sell to a merchant. issue; cannot make skill rolls against anything beyond your occupied or adjacent squares. | goggles of minute seeing = scaling bonus to find traps, disarm device, knowledge skill rolls made in a Library, and barter skill rolls to purchase and sell to a merchant. issue; cannot make skill rolls against anything beyond your occupied or adjacent squares. | ||
*** should add in an inherent bonus to disarm, knowledge, etc. as well (+1 to +35, should be cheap, since it can't bring your total ranks above your level | *** should add in an inherent bonus to disarm, knowledge, etc. as well (+1 to +35, should be cheap, since it can't bring your total ranks above your level | ||
Spectacles of Understanding = gain scaling bonuses to library research, linguistics checks to detect forgeries, barter skill rolls for buy and selling to merchants, detecting traps and hidden doors, and sense motive checks | Spectacles of Understanding = gain scaling bonuses to library research, linguistics checks to detect forgeries, barter skill rolls for buy and selling to merchants, detecting traps and hidden doors, and sense motive checks | ||
*** should add in an inherent bonus to skills as well (+1 to +35, should be cheap, since it can't bring your total ranks above your level | |||
eyes of the owl = gain low light vision to scaling distances | eyes of the owl = gain low light vision to scaling distances, should improve racial low-light, should have a few levels (120', 240', and 480') and be CHEAP-ish at all levels. | ||
kinsight goggles = as written, to scaling distances | kinsight goggles = as written, to scaling distances | ||
goggles of shadow = changes all light levels to a scaling distance to dim light | goggles of shadow = changes all light levels to a scaling distance to dim light; should grant wearer mallori-vision, if they don't already have it. Starts at short range and scales to really good. Could actually change the light levels around them. | ||
sniper goggles = grants a scaling increase beyond thirty feet for sneak attack, quarry, point blank shot, etc... | sniper goggles = grants a scaling increase beyond thirty feet for sneak attack, quarry, point blank shot, etc... | ||
swordmaster's blindfold = as written, scaling also adds reach? hrrrm. immune to blind vs sight, since you already are. immune to gaze attacks | swordmaster's blindfold = as written, scaling also adds reach? hrrrm. immune to blind vs sight, since you already are. immune to gaze attacks | ||
Latest revision as of 12:49, 28 September 2019
- Eyes, goggles, eyepatch, spectacles, lenses, monocles, blindfold, glasses, blinkers, frames, blinders, pince-nez, shades, rims
Templates For New Items
- First item in a clade and the family description
- Each item after first
- Aggregated Family Page
- Table Row Per Item - use on tables listing items by slot (e.g. Magic Rods page)
- Table Row Per Family - use on main magic items table page (i.e. Magic Items page)
- Solo items not in a clade (e.g. rods)
- Weapon Base Prices - used as base price for all items unless price-nudge field is left blank
Ectoplasmic Spell (Feat) item. also allows seeing ethereal/invis? hrrrm, expensive
Focused Spell (Feat) item
eyes of the eagle = gives scaling +1 to +3 bonus on perception checks, gives scaling +10 to +40 foot increases to the perception range. nine items issue: cannot make perception checks or other skill roles involving reading anything in your own or adjacent squares. *** should add in an inherent bonus to perception as well (+1 to +35, should be cheap, since it can't bring your total ranks above your level
goggles of minute seeing = scaling bonus to find traps, disarm device, knowledge skill rolls made in a Library, and barter skill rolls to purchase and sell to a merchant. issue; cannot make skill rolls against anything beyond your occupied or adjacent squares. *** should add in an inherent bonus to disarm, knowledge, etc. as well (+1 to +35, should be cheap, since it can't bring your total ranks above your level
Spectacles of Understanding = gain scaling bonuses to library research, linguistics checks to detect forgeries, barter skill rolls for buy and selling to merchants, detecting traps and hidden doors, and sense motive checks *** should add in an inherent bonus to skills as well (+1 to +35, should be cheap, since it can't bring your total ranks above your level
eyes of the owl = gain low light vision to scaling distances, should improve racial low-light, should have a few levels (120', 240', and 480') and be CHEAP-ish at all levels.
kinsight goggles = as written, to scaling distances
goggles of shadow = changes all light levels to a scaling distance to dim light; should grant wearer mallori-vision, if they don't already have it. Starts at short range and scales to really good. Could actually change the light levels around them.
sniper goggles = grants a scaling increase beyond thirty feet for sneak attack, quarry, point blank shot, etc...
swordmaster's blindfold = as written, scaling also adds reach? hrrrm. immune to blind vs sight, since you already are. immune to gaze attacks