Template:Wild Shape Bonus Abilities: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 47: | Line 47: | ||
| 18 || align="left" | [[Tremorsense]] 60 ft. | | 18 || align="left" | [[Tremorsense]] 60 ft. | ||
|- | |- | ||
| 19 || align="left" | Immune to | | 19 || align="left" | Immune to [[Ability Dilution]], [[Ability Damage]], and [[Ability Drain]]. | ||
|- | |- | ||
| 20 || align="left" | You can pass through ally spaces when charging. | | 20 || align="left" | You can pass through ally spaces when charging. |
Latest revision as of 13:26, 10 February 2020
Bonus Abilities
d20 Result | Ability |
---|---|
1 | No bonus ability |
2 | Darkvision 60 ft. |
3 | +4 Perception; can make an active perception check as a free action once per encounter |
4 | May make a 5-foot step each round, even if you have moved (not a second 5-foot step, just a guaranteed first one) |
5 | Automatically succeed on a single FORT saving throw up to once per round. Must declare this before rolling. |
6 | Combat Reflexes (Feat) |
7 | Ranged attack equal to your claw attack, 50' increment, max range 250' |
8 | Once per round, auto-swap positions with target of successful melee attack |
9 | Immune to Dazzled, Blind, Fogged conditions |
10 | Automatically succeed on a single WILL saving throw up to once per round. Must declare this before rolling. |
11 | Lifesense 60 ft. |
12 | Ranged attack equal to your claw attack, 50' increment, max 250'; may make 3 ranged attacks w/full attack action |
13 | Once per round, auto Bull Rush 5 feet w/successful melee attack, and step into space |
14 | Immune to Sickened, Afflicted, Nauseated conditions |
15 | You have Inclusive Reach out to 10 feet. |
d20 Result | Ability |
---|---|
16 | Your bite attacks are rolled as a melee touch attack instead of a normal attack. |
17 | Once per round, can pass through a single enemy's space (must end in open space, provokes, auto-succeeds) |
18 | Tremorsense 60 ft. |
19 | Immune to Ability Dilution, Ability Damage, and Ability Drain. |
20 | You can pass through ally spaces when charging. |
21 | Automatically succeed on a single REFL saving throw up to once per round. Must declare this before rolling. |
22 | Ignore difficult terrain |
23 | Immune to Bruised, Bleed, Ruptured conditions. |
24 | Grant no to-hit bonus to enemies while flanked. |
25 | Your form has Spell Resistance equal to your form's Maneuver Defense. |
26 | Immune to Quelled, Prone, Splayed conditions |
27 | Gain DR x/Common, where x = your Druid level; does not stack with other sources of DR |
28 | Blindsense 60 ft. |
29 | Immune to all fear-based status conditions |
30 | Gain ER x/Common, where x = your Druid level; does not stack with other sources of ER |