Deflect Arrows (Feat): Difference between revisions
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{{Template:Feats | {{Template:Feats | ||
| Category=[[Category:Monk]] | | Category=[[Category:Monk]][[Category:Courageous Tier (1-5)]] | ||
| Flavor=You can knock arrows and other lightweight projectiles off course, preventing them from hitting you. | | Flavor=You can knock arrows and other lightweight projectiles off course, preventing them from hitting you. | ||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites| | | Prerequisites|Level 1 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | | Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | ||
| Unlocks| | | Unlocks| [[Deflection, Exceptional (Feat)]], [[Infinite Deflection (Feat)]],[[Missile Shield (Feat)]], [[Ray Shield (Feat)]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Benefit= | | Benefit= Once per round when you would normally be hit with a ranged attack, you may deflect it so that you take no damage from it. You must be aware of the attack and not [[flat-footed]]. Attempting to deflect a ranged attack doesn't count as an action (a free action). This feat does not work against any melee attacks, or any ranged touch attacks. | ||
'''Special''': This feat operates against alchemical items (such as Alchemist bombs and tanglefoot bags). | '''Special''': This feat operates against alchemical items (such as Alchemist bombs and tanglefoot bags), subject to GM ruling. | ||
'''Note''': Unusually massive ranged weapons (such as shot puts and other massive ranged weapons, thrown boulders, ballista bolts, and other siege weapon attacks) can't be deflected. | |||
'''Note''': Unusually massive ranged weapons (such as shot puts, boulders, | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} |
Revision as of 17:00, 10 March 2020
You can knock arrows and other lightweight projectiles off course, preventing them from hitting you.
Prerequisites: Level 1
Related: Deflection, Exceptional (Feat), Infinite Deflection (Feat),Missile Shield (Feat), Ray Shield (Feat)
Benefit: Once per round when you would normally be hit with a ranged attack, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action (a free action). This feat does not work against any melee attacks, or any ranged touch attacks.
Special: This feat operates against alchemical items (such as Alchemist bombs and tanglefoot bags), subject to GM ruling.
Note: Unusually massive ranged weapons (such as shot puts and other massive ranged weapons, thrown boulders, ballista bolts, and other siege weapon attacks) can't be deflected.