Shield of Swings (Feat): Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "}}</onlyinclude> | Benefit" to "}}</onlyinclude> | Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | Unlocks| }}</onlyinclude> | Benefit") |
No edit summary |
||
Line 1: | Line 1: | ||
{{Template:Feats | {{Template:Feats | ||
| Category= | | Category=[[Category:Courageous Tier (1-5)]] | ||
| Flavor=A series of carefully placed attacks serves to bolster your defenses. | | Flavor=A series of carefully placed attacks serves to bolster your defenses. | ||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|BAB +1 | | Prerequisites|BAB +1, [[Power Attack (Feat)]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Line 14: | Line 14: | ||
| Benefit=While wielding a two-handed weapon, you can choose to take a -3 penalty on melee damage rolls to gain a +1 shield bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -3 and the shield bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn. | | Benefit=While wielding a two-handed weapon, you can choose to take a -3 penalty on melee damage rolls to gain a +1 shield bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -3 and the shield bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn. | ||
Note that this feat may be used at the same time as Power Attack, effectively trading to-hit for armor class. | |||
Revision as of 20:34, 19 March 2020
A series of carefully placed attacks serves to bolster your defenses.
Prerequisites: BAB +1, Power Attack (Feat)
Benefit: While wielding a two-handed weapon, you can choose to take a -3 penalty on melee damage rolls to gain a +1 shield bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -3 and the shield bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn.
Note that this feat may be used at the same time as Power Attack, effectively trading to-hit for armor class.