Stone Colossus: Difference between revisions
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Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted. | Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted. | ||
<insert descriptive text here> | |||
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'''XP''' 1,228,800 | '''XP''' 1,228,800 | ||
<alignment> <size> <racial keyword> | |||
'''Init''' +10; '''Senses''' | '''Init''' +10; '''Senses''' <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +36 | ||
=== DEFENSE === | === DEFENSE === | ||
'''AC''' 50, '''touch''' 28, '''flat-footed''' 32 (+18 dex, +22 armor | '''AC''' 50, '''touch''' 28, '''flat-footed''' 32 (+18 dex, +22 armor) | ||
'''hp''' | '''hp''' 875 | ||
'''Fort''' +25, '''Ref''' +21, '''Will''' +21 | '''Fort''' +25, '''Ref''' +21, '''Will''' +21 <swap as needed; only one strong save> | ||
'''Special Defenses''' | '''Aura:''' - | ||
'''SR:''' - <34, if any> | |||
'''Special Defenses:''' - | |||
'''Immunities:''' - | |||
'''Weaknesses:''' - | |||
=== OFFENSE === | === OFFENSE === | ||
'''Speed''' 30 ft. | '''Speed''' 30 ft. <adjust as needed; list other movement types here also> | ||
'''Space / Reach:''' 5 ft. / 5 ft. <adjust as needed> | |||
'''Single Melee''' | '''Single Melee''' <melee weapon> +38 (4d8+9/19-20x2) | ||
: | : or: '''Single Melee''' Bite +38 (4d8/x2) | ||
'''Full Melee''' 3x | '''Full Melee''' 3x <melee weapon> +38 (4d8+9/19-20x2) | ||
: | : or: '''Full Melee''' Bite +38 (4d8/x2), 2x Claws +38 (4d6/x2), Tail +38 (4d8/x2), 2x Wings +38 (4d6/x2), | ||
'''Ranged''' | '''Ranged''' <optional ranged attack> +38 (4d8+9/x2) | ||
'''Special Attacks''' | '''Special Attacks''' <copy from source; only list ability names here; describe below> | ||
'''Action Points''' 0 | '''Action Points''' 0 <common monsters never have action points, named monsters often have one.> | ||
=== STATISTICS === | === STATISTICS === | ||
Str | '''Str''' XX, '''Dex''' XX, '''Con''' XX, '''Int''' XX, '''Wis''' XX, '''Cha''' XX <copy from source> | ||
'''Base Atk''' +24; '''CMB''' +45; '''CMD''' 60 | '''Base Atk''' +24; '''CMB''' +45; '''CMD''' 60 | ||
'''Feats''' | '''Feats''' <pick one or two thematically relevant feats; avoid complicated ones.> | ||
'''Skills''' <choose only if relevant, values around 1.5 x creature’s CR> | |||
''' | '''Languages''' <copy from source> | ||
=== SPECIAL ABILITIES === | === SPECIAL ABILITIES === | ||
<special abilities should have a save DC 33> | |||
<special attack damage (standard action): 10d6+10> | |||
<special attack damage (aoe’s, swift actions or inflicting status effects): 6d6+1> | |||
; <ability name> | |||
<ability description> | |||
; <ability name> | |||
<ability description> | |||
=== TREASURE === | |||
sell value of approximately 562,500 gp | |||
===COMBAT TACTICS=== | === COMBAT TACTICS === | ||
<describe typical actions taken during combat here> | |||
Revision as of 20:51, 25 June 2014
Stone Colossus (CR 24)
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
<insert descriptive text here>
GENERAL
CR 24 Hit Dice 44
XP 1,228,800
<alignment> <size> <racial keyword>
Init +10; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +36
DEFENSE
AC 50, touch 28, flat-footed 32 (+18 dex, +22 armor)
hp 875
Fort +25, Ref +21, Will +21 <swap as needed; only one strong save>
Aura: -
SR: - <34, if any>
Special Defenses: -
Immunities: -
Weaknesses: -
OFFENSE
Speed 30 ft. <adjust as needed; list other movement types here also>
Space / Reach: 5 ft. / 5 ft. <adjust as needed>
Single Melee <melee weapon> +38 (4d8+9/19-20x2)
- or: Single Melee Bite +38 (4d8/x2)
Full Melee 3x <melee weapon> +38 (4d8+9/19-20x2)
- or: Full Melee Bite +38 (4d8/x2), 2x Claws +38 (4d6/x2), Tail +38 (4d8/x2), 2x Wings +38 (4d6/x2),
Ranged <optional ranged attack> +38 (4d8+9/x2)
Special Attacks <copy from source; only list ability names here; describe below>
Action Points 0 <common monsters never have action points, named monsters often have one.>
STATISTICS
Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>
Base Atk +24; CMB +45; CMD 60
Feats <pick one or two thematically relevant feats; avoid complicated ones.>
Skills <choose only if relevant, values around 1.5 x creature’s CR>
Languages <copy from source>
SPECIAL ABILITIES
<special abilities should have a save DC 33>
<special attack damage (standard action): 10d6+10>
<special attack damage (aoe’s, swift actions or inflicting status effects): 6d6+1>
- <ability name>
<ability description>
- <ability name>
<ability description>
TREASURE
sell value of approximately 562,500 gp
COMBAT TACTICS
<describe typical actions taken during combat here>