Helleskrieg Flockling: Difference between revisions
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[[Category:Epic Path]] | [[Category:Epic Path]] | ||
[[Category:Bestiary]] | [[Category:Bestiary]] | ||
[[Category:CR | [[Category:CR 26]] | ||
* ''Go back to the [[Epic Path]] page.'' | * ''Go back to the [[Epic Path]] page.'' | ||
* ''Go back to the [[Bestiary]] page.'' | * ''Go back to the [[Bestiary]] page.'' | ||
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[[Image:Helleskrieg_Flockling_2.png|484px|right|xx]] | [[Image:Helleskrieg_Flockling_2.png|484px|right|xx]] | ||
== Helleskrieg Flockling (CR | |||
== Helleskrieg Flockling (CR 26) == | |||
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted. | Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted. | ||
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=== GENERAL === | === GENERAL === | ||
'''CR''' | '''CR''' 26 '''Hit Dice''' 49 | ||
'''XP''' | '''XP''' 2,460,000 | ||
<alignment> <size> <racial keyword> | <alignment> <size> <racial keyword> | ||
'''Init''' + | '''Init''' +11; '''Senses''' <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +39 | ||
=== DEFENSE === | === DEFENSE === | ||
'''AC''' | '''AC''' 53, '''touch''' 29, '''flat-footed''' 34 (+19 dex, +24 armor) | ||
'''hp''' | '''hp''' 1,155 | ||
'''Fort''' + | '''Fort''' +26, '''Ref''' +22, '''Will''' +22 <swap as needed; only one strong save> | ||
'''Aura:''' - | '''Aura:''' - | ||
'''SR:''' - < | '''SR:''' - <36, if any> | ||
'''Special Defenses:''' - | '''Special Defenses:''' - | ||
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'''Space / Reach:''' 5 ft. / 5 ft. <adjust as needed> | '''Space / Reach:''' 5 ft. / 5 ft. <adjust as needed> | ||
'''Single Melee''' <melee weapon> + | '''Single Melee''' <melee weapon> +40 (4d8+13/19-20x2) | ||
: or: '''Single Melee''' Bite + | : or: '''Single Melee''' Bite +40 (4d8+3/x2) | ||
'''Full Melee''' 3x <melee weapon> + | '''Full Melee''' 3x <melee weapon> +40 (4d8+13/19-20x2) | ||
: or: '''Full Melee''' Bite + | : or: '''Full Melee''' Bite +40 (4d8+3/x2), 2x Claws +40 (4d6+2/x2), Tail +40 (4d8+3/x2), 2x Wings +40 (4d6+2/x2) | ||
'''Ranged''' <optional ranged attack> + | '''Ranged''' <optional ranged attack> +40 (4d8+13/x2) | ||
'''Special Attacks''' <copy from source; only list ability names here; describe below> | '''Special Attacks''' <copy from source; only list ability names here; describe below> | ||
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'''Str''' XX, '''Dex''' XX, '''Con''' XX, '''Int''' XX, '''Wis''' XX, '''Cha''' XX <copy from source> | '''Str''' XX, '''Dex''' XX, '''Con''' XX, '''Int''' XX, '''Wis''' XX, '''Cha''' XX <copy from source> | ||
'''Base Atk''' + | '''Base Atk''' +26; '''CMB''' +47; '''CMD''' 62 | ||
'''Feats''' <pick one or two thematically relevant feats; avoid complicated ones.> | '''Feats''' <pick one or two thematically relevant feats; avoid complicated ones.> | ||
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=== SPECIAL ABILITIES === | === SPECIAL ABILITIES === | ||
<special abilities should have a save DC | <special abilities should have a save DC 36> | ||
<special attack damage (standard action): 10d6+ | <special attack damage (standard action): 10d6+17> | ||
<special attack damage (aoe’s, swift actions or inflicting status effects): | <special attack damage (aoe’s, swift actions or inflicting status effects): 6d6+3> | ||
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=== TREASURE === | === TREASURE === | ||
sell value of approximately | sell value of approximately 1,250,000 gp | ||
=== COMBAT TACTICS === | === COMBAT TACTICS === | ||
<describe typical actions taken during combat here> | <describe typical actions taken during combat here> |
Revision as of 02:43, 4 July 2014
Helleskrieg Flockling (CR 26)
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
<insert descriptive text here>
GENERAL
CR 26 Hit Dice 49
XP 2,460,000
<alignment> <size> <racial keyword>
Init +11; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +39
DEFENSE
AC 53, touch 29, flat-footed 34 (+19 dex, +24 armor)
hp 1,155
Fort +26, Ref +22, Will +22 <swap as needed; only one strong save>
Aura: -
SR: - <36, if any>
Special Defenses: -
Immunities: -
Weaknesses: -
OFFENSE
Speed 30 ft. <adjust as needed; list other movement types here also>
Space / Reach: 5 ft. / 5 ft. <adjust as needed>
Single Melee <melee weapon> +40 (4d8+13/19-20x2)
- or: Single Melee Bite +40 (4d8+3/x2)
Full Melee 3x <melee weapon> +40 (4d8+13/19-20x2)
- or: Full Melee Bite +40 (4d8+3/x2), 2x Claws +40 (4d6+2/x2), Tail +40 (4d8+3/x2), 2x Wings +40 (4d6+2/x2)
Ranged <optional ranged attack> +40 (4d8+13/x2)
Special Attacks <copy from source; only list ability names here; describe below>
Action Points 0 <common monsters never have action points, named monsters often have one.>
STATISTICS
Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>
Base Atk +26; CMB +47; CMD 62
Feats <pick one or two thematically relevant feats; avoid complicated ones.>
Skills <choose only if relevant, values around 1.5 x creature’s CR>
Languages <copy from source>
SPECIAL ABILITIES
<special abilities should have a save DC 36>
<special attack damage (standard action): 10d6+17>
<special attack damage (aoe’s, swift actions or inflicting status effects): 6d6+3>
- <ability name>
<ability description>
- <ability name>
<ability description>
TREASURE
sell value of approximately 1,250,000 gp
COMBAT TACTICS
<describe typical actions taken during combat here>