Spiked Chain (Weapon): Difference between revisions
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| Quality2 = Finesse | | Quality2 = Finesse | ||
| Quality3 = Inclusive Reach | | Quality3 = Inclusive Reach | ||
| Quality4 = | | Quality4 = Intimidating | ||
| Quality5 = | | Quality5 = Trip | ||
| Quality6 = | | Quality6 = | ||
| Quality7 = | | Quality7 = |
Latest revision as of 14:49, 22 April 2020
Spiked Chain | 2-Hand / Exotic | [edit] | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
25 gp | 1d8 | 1d10 | 2d8 | x2 | - | 10 lbs | Piercing (physical, common) | ||
Weapon Qualities: Disarm, Finesse, Inclusive Reach, Intimidating, Trip | |||||||||
The Spiked Chain does not have a traditional handle, and is instead looped and wrapped and manipulated using the entire body. Its length, in the hands of a skilled user, allows it to attack any creature within 10 feet of the wielder. The Spiked Chain belongs to the "Flails", weapon group. |