Shield of Swings (Feat): Difference between revisions

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'''Benefit''': When you take a full-attack action while wielding a two-handed weapon, you can choose to reduce your damage by half until the start of your next turn.  In exchange, you gain a +4 shield bonus to AC and CMD until the beginning of your next turn. This shield bonus increases by 1 at levels 8, 15, 22, and 29 to +5, +6, +7 and ultimately +8.
'''Benefit''': While wielding a two-handed weapon, you can choose to take a –2 penalty on melee damage rolls to gain a +1 shield bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –2 and the shield bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn.

Revision as of 19:36, 5 July 2014


Shield of Swings

A wild frenzy of attacks serves to bolster your defenses.

Prerequisites: Str 13, Power Attack, base attack bonus +1.


Benefit: While wielding a two-handed weapon, you can choose to take a –2 penalty on melee damage rolls to gain a +1 shield bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –2 and the shield bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn.