Clamorous (Melee Weapon Magic Property): Difference between revisions
No edit summary |
No edit summary |
||
Line 16: | Line 16: | ||
The wielder rolls to hit all targets within the area of effect. All struck targets take the full weapon damage (including the bonus damage from this property). Damage is only rolled once, and that result is applied to all successfully struck targets. Successfully struck targets only take damage once, no matter how many of their squares are included in the area of the blast effect (i.e. you can't hit a large creature twice just because two squares of the effect fall within two squares of its 4-square space). | The wielder rolls to hit all targets within the area of effect. All struck targets take the full weapon damage (including the bonus damage from this property). Damage is only rolled once, and that result is applied to all successfully struck targets. Successfully struck targets only take damage once, no matter how many of their squares are included in the area of the blast effect (i.e. you can't hit a large creature twice just because two squares of the effect fall within two squares of its 4-square space). | ||
This blast effect is optional, and the wielder can decide whether they are using it or not with each attack. Note that this blast effect is indiscriminate — it will hit both friend and foe alike, and it cannot be used with selective effects such as the [[Selective | This blast effect is optional, and the wielder can decide whether they are using it or not with each attack. Note that this blast effect is indiscriminate — it will hit both friend and foe alike, and it cannot be used with selective effects such as the [[Selective (Feat)]]. Choose where you blast carefully! | ||
If the weapon has more reach than the size of the base area of effect, then at least one attack must be made into the area of effect of the blast, or the property cannot be used. | If the weapon has more reach than the size of the base area of effect, then at least one attack must be made into the area of effect of the blast, or the property cannot be used. |
Revision as of 05:54, 9 September 2020
Clamorous (Melee Weapon Magic Property)
The wielder of this weapon may activate this property with a swift action, causing the weapon to emit a low, powerful rumble, punctuated by harsh shrieks when it contacts any target, dealing 3d6+16 points of bonus Sonic (energy, common) damage on a successful hit. The sonic damage does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.
As an additional swift action, if the wielder wishes, they may declare that all of the weapon's damage is dealt as sonic damage. This effect persists for as long as the sonic effect is active, or until another swift action is spent to return the weapon's damage back to normal.
The sonic damage granted by this property is bonus damage, which is not increased by a critical hit. However, upon a successful critical hit, the wielder inflicts the Unsteady condition on the target, in addition to the weapon's normal critical damage. The condition persists until the end of the target's next turn, or can be ended as described on the condition page.
Up to once per round while the property is active, an attack made with this weapon can blast a 2x2 square area (10 feet x 10 feet), of which one side or corner must be adjacent to the wielders space (a cone). All attacks must include at least one target within this area of affect that is within the wielder's normal melee reach (that is, this blast effect cannot be used to gain additional reach; it can only be used if it is triggered from an attack against a foe within reach and within the cone).
The wielder rolls to hit all targets within the area of effect. All struck targets take the full weapon damage (including the bonus damage from this property). Damage is only rolled once, and that result is applied to all successfully struck targets. Successfully struck targets only take damage once, no matter how many of their squares are included in the area of the blast effect (i.e. you can't hit a large creature twice just because two squares of the effect fall within two squares of its 4-square space).
This blast effect is optional, and the wielder can decide whether they are using it or not with each attack. Note that this blast effect is indiscriminate — it will hit both friend and foe alike, and it cannot be used with selective effects such as the Selective (Feat). Choose where you blast carefully!
If the weapon has more reach than the size of the base area of effect, then at least one attack must be made into the area of effect of the blast, or the property cannot be used.
If this weapon is used with a single attack that targets multiple creatures as part of a single attack action (such as Cleave, Whirlwind Attack, or a Monk's Echoing Strike), the bonus damage applies to all creatures struck, but the blast effect can only be used once during the attack (not once for each target).
While the Clamorous effect is active, the weapon makes noise at unpredictable intervals. Because these noises are louder than a whisper, it is not possible to use stealth while this property's effect is active.
- Creation: Creator (Feat), Bailiwick Check (DC 43), a bright remnant (tier 3), and an item symbolic of the enchantment.