Shield of Swings (Feat): Difference between revisions
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{{Template:Feats | {{Template:Feats | ||
| Category= | |||
| Flavor=A | | Category=[[Category:Courageous Tier (1-5)]][[Category:Heroic Tier (11-15)]][[Category:Fighter Feats]] | ||
| Prerequisites= | |||
| Benefit=While wielding a two-handed weapon, you can choose to take a - | | Flavor=A series of carefully placed attacks serves to bolster your defenses. | ||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | |||
| Prerequisites|<Fighter 1 -OR- level 11>, [[Power Attack (Feat)]] | |||
}}</onlyinclude> | |||
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | |||
| Unlocks| [[Unpredictable Trajectory (Feat)]] | |||
}}</onlyinclude> | |||
| Benefit=While wielding a two-handed weapon, you can choose to take a -3 penalty on melee damage rolls to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -3 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn. | |||
Note that this feat may be used at the same time as Power Attack, effectively trading to-hit for armor class. | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|Reduce damage with a two handed weapon to gain a +1 dodge bonus to AC that scales with each +4 BAB | |||
}}</onlyinclude> | |||
}} | }} |
Latest revision as of 16:10, 7 November 2020
A series of carefully placed attacks serves to bolster your defenses.
Prerequisites: <Fighter 1 -OR- level 11>, Power Attack (Feat)
Related: Unpredictable Trajectory (Feat)
Benefit: While wielding a two-handed weapon, you can choose to take a -3 penalty on melee damage rolls to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -3 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a two-handed melee weapon. The effects of this feat last until your next turn.
Note that this feat may be used at the same time as Power Attack, effectively trading to-hit for armor class.