River Whip (Sorcerer/Wizard Spell): Difference between revisions

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{{Template:Spell
{{Template:WizardSpell


<!-- Spell Level -->
<!-- Spell Level -->
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| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}}
| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}}
| Druid|2
| Druid|
}}</onlyinclude>
}}</onlyinclude>


| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|
| Paladin|
}}</onlyinclude>
| Pariah=<onlyinclude>{{#ifeq:{{{transcludesection|Pariah}}}
| Pariah|
}}</onlyinclude>
}}</onlyinclude>


| Ranger=<onlyinclude>{{#ifeq:{{{transcludesection|Ranger}}}
| Ranger=<onlyinclude>{{#ifeq:{{{transcludesection|Ranger}}}
| Ranger|2
| Ranger|
}}</onlyinclude>
}}</onlyinclude>


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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[Conjuration]]
| School|[[Conjuration]]
}}</onlyinclude> (creation)
}}</onlyinclude>  


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S, M
| Components|V, S, M
}}</onlyinclude> (a cattail reed)
}}</onlyinclude> (A cattail reed, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|No
| SR|
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = You create a coil of flowing fresh water, functioning as a [[Whip, War (Weapon)|War Whip]] appropriate for your size, except you make a melee [[Touch Attack]] instead of a regular attack. Anything you strike with the whip takes damage and is doused with 1 pint of water. A creature with the fire subtype takes an additional 1d6 points of cold damage. If the target has the [[Burned]] condition, the condition ends if it can be removed by water.  If used against an unattended, burning object, one square of the object's space is extinguished.
| Description = You create a coil of flowing fresh water, functioning as a whip of any sort you wish ([[Whip, War (Weapon)|War Whip]], [[Whip, Great (Weapon)|Great Whip]], [[Whip, Cavalry (Weapon)|Cavalry Whip]],  [[Slightwhip (Weapon)|Slightwhip]], etc.) of weapon size small, medium, or large as you desire, except you make a melee [[Touch Attack]] instead of a regular attack. You are treated as having proficiency with the whip you choose for the duration of the spell. Anything you strike with the whip takes damage as if struck by a real weapon you are wielding, including level scaling and the effects of any feats you may possess that affects the to-hit rolls or damage of a whip.  In addition, at your command, targets you strike are doused with 1 gallon of water, once per round. If the target has the [[Burned]] condition, the condition ends if it can be removed by water.  If used against an unattended, burning object, one square of the object's space is extinguished.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Create a [[Whip, War (Weapon)|War Whip]] of water that you wield as a weapon.
| ShortDesc|Create a whip of water that you wield as a weapon.
}}</onlyinclude>
}}</onlyinclude>



Latest revision as of 16:54, 30 November 2020

Level: Sorcerer/Wizard 2
School: Conjuration

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A cattail reed, worth 1 gp.)

Effect

Range: Self
Target or Area: A conjured whip of water
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes

Description

You create a coil of flowing fresh water, functioning as a whip of any sort you wish (War Whip, Great Whip, Cavalry Whip, Slightwhip, etc.) of weapon size small, medium, or large as you desire, except you make a melee Touch Attack instead of a regular attack. You are treated as having proficiency with the whip you choose for the duration of the spell. Anything you strike with the whip takes damage as if struck by a real weapon you are wielding, including level scaling and the effects of any feats you may possess that affects the to-hit rolls or damage of a whip. In addition, at your command, targets you strike are doused with 1 gallon of water, once per round. If the target has the Burned condition, the condition ends if it can be removed by water. If used against an unattended, burning object, one square of the object's space is extinguished.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30