Blowgun (Weapon): Difference between revisions
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| Cost = 2 gp | | Cost = 2 gp | ||
| TinyDmg = | | TinyDmg = see ammo | ||
| SmallDmg = | | SmallDmg = see ammo | ||
| MedDmg = | | MedDmg = see ammo | ||
| LgDmg = | | LgDmg = see ammo | ||
| Crit = | | Crit = see ammo | ||
| Range = | | Range = see ammo | ||
| Weight = 1 lb | | Weight = 1 lb | ||
| DamageType = {{dmg|Piercing}} | | DamageType = {{dmg|Piercing}} or by ammunition | ||
| Quality1 = Non-Melee | | Quality1 = Non-Melee |
Revision as of 21:22, 28 December 2020
Blowgun | Light Thrown (1-Hand) / Simple | [edit] | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
2 gp | see ammo | see ammo | see ammo | see ammo | see ammo | 1 lb | Piercing (physical, common) or by ammunition | ||
Weapon Qualities: Non-Melee, Silent | |||||||||
Blowguns are generally used to deliver debilitating (but rarely fatal) poisons from a distance. They are nearly silent when fired. You can fire a blowgun with one hand, but reloading requires both hands. Since using a blowgun requires that the wielder blow the dart out with his mouth, it is not possible to dual-wield blowguns unless you have more than one mouth. Despite the appearance of being a projectile weapon, blowguns behave like thrown weapons, allowing only 5 range increments as a maximum range. The blowgun belongs to the "Thrown" weapon group. |
Ammo Type | Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
Blowgun Dart | 1 sp each | 1 | 1d2 | 1d3 | x2 | 20 ft | 0.05 lbs each | Piercing (physical, common) | ||
Weapon Qualities: Expendable | ||||||||||
Usable only with a blowgun, these darts are most obviously used to deliver poisons, or they can simply be an effective way to deliver extra damage from class features, such as a rogue's sneak attack, or a ranger's quarry dice. |