Helleskrieg Flockling: Difference between revisions
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=== DEFENSE === | === DEFENSE === | ||
'''AC''' 53, '''touch''' | '''AC''' 53, '''touch''' 32, '''flat-footed''' 48 (+12 armor, +5 dex, +9 natural, +17 deflection) | ||
'''hp''' 1,155 | '''hp''' 1,155 | ||
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'''Str''' XX, '''Dex''' XX, '''Con''' XX, '''Int''' XX, '''Wis''' XX, '''Cha''' XX <copy from source> | '''Str''' XX, '''Dex''' XX, '''Con''' XX, '''Int''' XX, '''Wis''' XX, '''Cha''' XX <copy from source> | ||
'''Base Atk''' +26; '''CMB''' + | '''Base Atk''' +26; '''CMB''' +43; '''CMD''' 45 | ||
'''Feats''' <pick one or two thematically relevant feats; avoid complicated ones.> | '''Feats''' <pick one or two thematically relevant feats; avoid complicated ones.> |
Revision as of 17:43, 26 July 2014
Helleskrieg Flockling (CR 26)
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
<insert descriptive text here>
GENERAL
CR 26 Hit Dice 49
XP 2,460,000
<alignment> <size> <racial keyword>
Init +11; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +39
DEFENSE
AC 53, touch 32, flat-footed 48 (+12 armor, +5 dex, +9 natural, +17 deflection)
hp 1,155
Fort +26, Ref +22, Will +22 <swap as needed; only one strong save>
Aura: -
SR: - <36, if any>
Special Defenses: -
Immunities: -
Weaknesses: -
OFFENSE
Speed 30 ft. <adjust as needed; list other movement types here also>
Space / Reach: 5 ft. / 5 ft. <adjust as needed>
Single Melee <melee weapon> +40 (4d8+13/19-20x2)
- or: Single Melee Bite +40 (4d8+3/x2)
Full Melee 3x <melee weapon> +40 (4d8+13/19-20x2)
- or: Full Melee Bite +40 (4d8+3/x2), 2x Claws +40 (4d6+2/x2), Tail +40 (4d8+3/x2), 2x Wings +40 (4d6+2/x2)
Ranged <optional ranged attack> +40 (4d8+13/x2)
Special Attacks <copy from source; only list ability names here; describe below>
Action Points 0 <common monsters never have action points, named monsters often have one.>
STATISTICS
Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>
Base Atk +26; CMB +43; CMD 45
Feats <pick one or two thematically relevant feats; avoid complicated ones.>
Skills <choose only if relevant, values around 1.5 x creature’s CR>
Languages <copy from source>
SPECIAL ABILITIES
<special abilities should have a save DC 36>
<special attack damage (standard action): 10d6+17>
<special attack damage (aoe’s, swift actions or inflicting status effects): 6d6+3>
- <ability name>
<ability description>
- <ability name>
<ability description>
TREASURE
sell value of approximately 1,250,000 gp
COMBAT TACTICS
<describe typical actions taken during combat here>