Leathery Creature: Difference between revisions
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| WIS-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|WIS-Adj}}} | | WIS-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|WIS-Adj}}} | ||
| WIS-Adj| | | WIS-Adj| 4 | ||
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| Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}} | | Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}} | ||
| Hit-Points-Adj| | | Hit-Points-Adj| 1 | ||
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| Fort-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Fort-Adj}}} | | Fort-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Fort-Adj}}} | ||
| Fort-Adj| | | Fort-Adj| 1 | ||
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| Refl-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Refl-Adj}}} | | Refl-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Refl-Adj}}} | ||
| Refl-Adj| | | Refl-Adj| 1 | ||
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| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | ||
| Damage-Adj| | | Damage-Adj| 1 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}} | | Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}} | ||
| Special-Defenses-1| '''''Been There, Done That''''' | | Special-Defenses-1| '''''Been There, Done That:''''' Leathery Creatures gain DR {{CR}}/[[Damage_and_Resistance#Common_Physical_Damage_Types | Common]], or [[Damage_and_Resistance#Uncommon_Physical_Damage_Types | Uncommon]], or [[Damage_and_Resistance#Rare_Physical_Damage_Types | Rare]] and ER {{CR}}/[[Damage_and_Resistance#Common_Energy_Damage_Types | Common]], or [[Damage_and_Resistance#Uncommon_Energy_Damage_Types | Uncommon]], or [[Damage_and_Resistance#Rare_Energy_Damage_Types | Rare]], as the GM chooses. If they already have [[Damage Resistance]] or [[Energy Resistance]] of a type covered by the chosen types, this does not stack. They only receive the larger amount of protection against a given attack. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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<!-- SPECIAL ABILITY 1 --> | <!-- SPECIAL ABILITY 1 --> | ||
| Special-Ability-1-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Name}}} | | Special-Ability-1-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Name}}} | ||
| Special-Ability-1-Name| | | Special-Ability-1-Name| This Will Hurt | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Ability-1-Type| Ex | | Special-Ability-1-Type| Ex | ||
<!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | ||
}}</onlyinclude> | |||
| Special-Ability-1-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Action-Required}}} | |||
| Special-Ability-1-Action-Required| Free Action | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Ability-1-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Description}}} | | Special-Ability-1-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Description}}} | ||
| Special-Ability-1-Description| Leathery Creatures may choose to change the damage inflicted by their Melee or Ranged attacks (but not abilities) to {{dmg| | | Special-Ability-1-Description| Leathery Creatures may choose to change the damage inflicted by their Melee or Ranged attacks (but not abilities) to {{dmg|laceration}}. They may do this at any time, with any or all of their attacks, per attack. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Ability-2-Type| | | Special-Ability-2-Type| | ||
<!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | ||
}}</onlyinclude> | |||
| Special-Ability-2-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Action-Required}}} | |||
| Special-Ability-2-Action-Required| | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
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| Special-Ability-3-Type| | | Special-Ability-3-Type| | ||
<!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here --> | ||
}}</onlyinclude> | |||
| Special-Ability-3-Action-Required=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Action-Required}}} | |||
| Special-Ability-3-Action-Required| | |||
<!-- Values: Full Round Action, Full Attack Action, Standard Action, Move Action, Swift Action, Free Action, Immediate Action | |||
Free Action 1/Rnd, Free Action 1/Enc, Always On, Auto At Start of Encounter, Auto Upon Death, etc. --> | |||
}}</onlyinclude> | }}</onlyinclude> | ||
Latest revision as of 20:16, 21 May 2022
Leathery Creature Pattern (+1 CR)
- Subtype: add Leathery to subtypes
Leathery Creature is a pattern that can be added to any Creature, hereafter referred to as the base creature. Leathery adds a tough outer layer to a creature, be it thick skin, layers of callous or scar-tissue, a full suit of well-worn chainmail, a thick rubbery layer of ectoplasm or a layer of debris (brush, coals, gravel, etc) which has been crusted onto their surface. In all cases, their ugly, scabrously-tough appearance indicates that they are quite a bit more durable than you'd expect.
Leathery is a great Pattern for representing grizzled sergeants, battle-hardened veterans, and tough, stubborn survivors. It can also be used to show allegiance to a God of War, or some weird Cult of Pain. Maybe it is indicative of a tribe of Treants who have survived a forest fire, or a heavily reinforced Flesh Golem, or a truly tough Dragon. Maybe Leathery contructs are the 'signature item' of a famous Warlord or evil Emperor.
Leathery can also represent more exotic bad guys, like phase-bent Waspines, or Atropals wrapped in the ghosts of their dead universia. The possibilities are manifold, and GM's are encouraged to be creative, but fair.
This tough-looking creature is covered with scars, callouses, and a wary attitude.
General
- Init: +1 CRs greater than base creature.
- Senses:
- Movement Types:
- Increase all move speeds by 10 ft.
Defense
- AC: +1 CRs greater than base creature.
- Hit Points: +1 CRs greater than base creature.
- Fort: +1 CRs greater than base creature.
- Refl: +1 CRs greater than base creature.
- Special Defenses:
- (Leathery Creature) Been There, Done That: Leathery Creatures gain DR 1/ Common, or Uncommon, or Rare and ER 1/ Common, or Uncommon, or Rare, as the GM chooses. If they already have Damage Resistance or Energy Resistance of a type covered by the chosen types, this does not stack. They only receive the larger amount of protection against a given attack.
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +1 CRs greater than base creature.
- Damage: +1 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: Wis: 4 Cha:
- Feats:
- Skills:
- Languages: