Deflect Arrows (Feat): Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - " " to " ") |
No edit summary |
||
Line 1: | Line 1: | ||
{{Template:Feats | |||
[[Category: | | Category=[[Category:Monk]] | ||
| Flavor=You can knock arrows and other projectiles off course, preventing them from hitting you. | |||
| Prerequisites=Dex 13, [[Unarmed Strike, Improved|Improved Unarmed Strike]] | |||
| Benefit=You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected. | |||
}} | |||
You can knock arrows and other projectiles off course, preventing them from hitting you. | |||
Prerequisites | |||
Benefit |
Revision as of 14:50, 12 March 2016
You can knock arrows and other projectiles off course, preventing them from hitting you.
Prerequisites: Dex 13, Improved Unarmed Strike
Benefit: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected.