Absolute Spell (Feat): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Reese moved page Absolute Spell to Absolute Spell (Feat)) |
Revision as of 18:09, 12 March 2016
Prerequisites: Caster level 28, Perfect Spell
Benefit: The spell becomes charged with magical energy, gaining the following benefits:
- All random variables are maximized and doubled as if by the Perfect Spell feat.
- All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.
- Any DCs associated with the spell gain a +4 bonus.
- Any attempts to overcome Spell Resistance gain a +6 bonus.
- Attempts to dispel or counterspell the spell receive a -6 penalty.
Level Increase: +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)