Fatigued: Difference between revisions

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| Severity = Weak
| Severity = Weak


| Effects = A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
| Effects = A fatigued character can neither run nor charge and takes a -2 penalty to Strength- and Dexterity-based skills, and a -1 penalty to attacks, damage and armor class.  
 
Doing anything that would normally cause fatigue causes the fatigued character to become [[Exhausted]]. After 8 hours of rest, fatigued characters are no longer fatigued.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Target takes a -2 penalty to STR and DEX.
| ShortDesc|Target takes -1 to attacks, damage and AC, and -2 to STR- and DEX-based skills.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 20:33, 24 June 2016


Condition Severity: Weak

Effects

  • A fatigued character can neither run nor charge and takes a -2 penalty to Strength- and Dexterity-based skills, and a -1 penalty to attacks, damage and armor class.

Doing anything that would normally cause fatigue causes the fatigued character to become Exhausted. After 8 hours of rest, fatigued characters are no longer fatigued.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • -

Array

FatiguedExhaustedIncapacitated