Blowgun (Weapon): Difference between revisions

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| Proficiency = Simple
| Proficiency = Simple


| Type = Light
| Type = Light Thrown


| Cost = 2 gp
| Cost = 2 gp
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| Quality9 =  
| Quality9 =  


| Description = Blowguns are generally used to deliver debilitating (but rarely fatal) poisons from a distance. They are nearly silent when fired.  You can fire a blowgun with one hand, but reloading requires both hands. Since using a blowgun requires that the wielder blow the dart out with his mouth, it is not possible to dual-wield blowguns unless you have more than one mouth.  The blowgun belongs to the "Thrown" weapon group.
| Description = Blowguns are generally used to deliver debilitating (but rarely fatal) poisons from a distance. They are nearly silent when fired.  You can fire a blowgun with one hand, but reloading requires both hands. Since using a blowgun requires that the wielder blow the dart out with his mouth, it is not possible to dual-wield blowguns unless you have more than one mouth.  Despite the appearance of being a projectile weapon, blowguns behave like thrown weapons, allowing only 5 range increments as a maximum range.  The blowgun belongs to the "Thrown" weapon group.


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Revision as of 13:31, 17 August 2016

Blowgun Light Thrown (1-Hand) / Simple [edit]
Blowgun
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
2 gp 1 1d2 1d3 x2 20 ft 1 lb Piercing
Weapon Qualities: Non-Melee, Silent
Blowguns are generally used to deliver debilitating (but rarely fatal) poisons from a distance. They are nearly silent when fired. You can fire a blowgun with one hand, but reloading requires both hands. Since using a blowgun requires that the wielder blow the dart out with his mouth, it is not possible to dual-wield blowguns unless you have more than one mouth. Despite the appearance of being a projectile weapon, blowguns behave like thrown weapons, allowing only 5 range increments as a maximum range. The blowgun belongs to the "Thrown" weapon group.