Leathery Creature: Difference between revisions
(Created page with 'Category:Epic Path * ''Go back to the Epic Path page.'' * ''Go back to the Bestiary page.'' * ''Go back to the New Templates page.'' == Leathery Zombie == 'Le…') |
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[[Category:Epic Path]] | [[Category:Epic Path]] | ||
'Leathery Zombie' is an inherited template that can be added to any Zombie, hereafter referred to as the base creature. | 'Leathery Zombie' is an inherited template that can be added to any Zombie, hereafter referred to as the base creature. | ||
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== CR == | == CR == | ||
Same as base creature +1. | Same as base creature +1. | ||
== Size and Type == | == Size and Type == | ||
The creature's Size and Type do not change. | The creature's Size and Type do not change. | ||
== Senses == | == Senses == | ||
No changes. | No changes. | ||
== Armor Class == | == Armor Class == | ||
Leathery Zombies gain +1 AC. This is granted by adding to the base creatures natural armor bonus. | Leathery Zombies gain +1 AC. This is granted by adding to the base creatures natural armor bonus. | ||
== Hit Dice == | == Hit Dice == | ||
No changes. | No changes. | ||
== Defensive Ability == | == Defensive Ability == | ||
A Leathery Zombie gains the following abilities, which may be added to their Bestiary entry: | A Leathery Zombie gains the following abilities, which may be added to their Bestiary entry: | ||
'''Special Defenses:''' DR(CR)/Good | '''Special Defenses:''' DR(CR)/Good | ||
'''SPecial Abilities:''' Leathery Zombies are old, dangerous specimens of undeath. They are dried out, tough, and leathery, their flesh hardened by time and battles against all types of normal harm. Leathery Zombies gain DR/Good equal to their CR rating. | '''SPecial Abilities:''' Leathery Zombies are old, dangerous specimens of undeath. They are dried out, tough, and leathery, their flesh hardened by time and battles against all types of normal harm. Leathery Zombies gain DR/Good equal to their CR rating. | ||
== Speed == | == Speed == | ||
A Leathery Zombie's base speed improves by ten feet in all movement categories it has. | A Leathery Zombie's base speed improves by ten feet in all movement categories it has. | ||
== Melee Attacks == | == Melee Attacks == | ||
A Leathery Zombie retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature. A Leathery Zombie adds 1d6 of negative energy damage to all its melee attacks. | A Leathery Zombie retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature. A Leathery Zombie adds 1d6 of negative energy damage to all its melee attacks. | ||
== Damage == | == Damage == | ||
The base damage of all attacks does not change. | The base damage of all attacks does not change. | ||
== Space and Reach == | == Space and Reach == | ||
No Changes. | No Changes. | ||
== Offensive Ability == | == Offensive Ability == | ||
Aside from the changes above and below, no offensive abilities. | Aside from the changes above and below, no offensive abilities. | ||
== Ability Scores == | == Ability Scores == | ||
No changes. | No changes. | ||
== Base Attack Bonus == | == Base Attack Bonus == | ||
No changes. | No changes. | ||
== CMB and CMD == | == CMB and CMD == | ||
No changes. | No changes. | ||
== Feats == | == Feats == | ||
No changes. | No changes. | ||
== Skills == | == Skills == | ||
No changes. | No changes. |
Revision as of 03:00, 17 December 2016
'Leathery Zombie' is an inherited template that can be added to any Zombie, hereafter referred to as the base creature.
A Leathery Zombie uses all of the base creature's statistics and abilities except as noted below.
CR
Same as base creature +1.
Size and Type
The creature's Size and Type do not change.
Senses
No changes.
Armor Class
Leathery Zombies gain +1 AC. This is granted by adding to the base creatures natural armor bonus.
Hit Dice
No changes.
Defensive Ability
A Leathery Zombie gains the following abilities, which may be added to their Bestiary entry:
Special Defenses: DR(CR)/Good
SPecial Abilities: Leathery Zombies are old, dangerous specimens of undeath. They are dried out, tough, and leathery, their flesh hardened by time and battles against all types of normal harm. Leathery Zombies gain DR/Good equal to their CR rating.
Speed
A Leathery Zombie's base speed improves by ten feet in all movement categories it has.
Melee Attacks
A Leathery Zombie retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature. A Leathery Zombie adds 1d6 of negative energy damage to all its melee attacks.
Damage
The base damage of all attacks does not change.
Space and Reach
No Changes.
Offensive Ability
Aside from the changes above and below, no offensive abilities.
Ability Scores
No changes.
Base Attack Bonus
No changes.
CMB and CMD
No changes.
Feats
No changes.
Skills
No changes.