Advancing (Melee Weapon Magic Property): Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - " " to " ") |
m (Reese moved page Advancing to Advancing (Magic Property)) |
(No difference)
|
Revision as of 16:00, 21 December 2016
- Go back to the Epic Path page.
- Go back to the Magic Item Crafting Rules page.
- Go back to the Magic Item Enchant - Magic Weapon Properties page.
Advancing
- Price: +2 bonus
- Aura faint transmutation; CL 5th; Weight -
This ability can only be placed on melee weapons.
Once per round, when the wielder damages a creature in melee with an advancing weapon, she can take a 5-foot step as a swift action after the attack but before the end of her turn. This movement does not count against her ability to move or take a 5-foot step earlier or later in the round, though using this ability imposes a -2 penalty on all attack rolls until the start of her next turn. This ability may not be used in conjunction with any other ability or effect that allows moving as part of an attack, such as a charge, spring attack or parting shot.
- Creator Feat, feather step; Cost +2 bonus