Ranger: Difference between revisions
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In addition, during combat, as long as the Ranger has a quarry selected, a ranger gets a quarry pool of two or more d6 dice which refresh at the start of each of his turns. These dice are rolled at the start of the Ranger's turn, or as soon as a Quarry is declared, whichever is first, but never more than once per round. Each round, the ranger may spend each of these dice as he wishes, as a free action, on any of the following uses: | In addition, during combat, as long as the Ranger has a quarry selected, a ranger gets a quarry pool of two or more d6 dice which refresh at the start of each of his turns. These dice are rolled at the start of the Ranger's turn, or as soon as a Quarry is declared, whichever is first, but never more than once per round. Each round, the ranger may spend each of these dice as he wishes, as a free action, on any of the following uses: | ||
:* '''Precision Damage:''' (Quarry Only) At any point after a successful attack roll, the ranger may expend one or more quarry pool dice to add [[Damage and Resistance#Precision_Damage|precision damage]] to the attack, of an amount equal to the pips showing on the dice expended. This damage is of the same type as the attack it is used to modify, and if the attack is dealing | :* '''Precision Damage:''' (Quarry Only) At any point after a successful attack roll, the ranger may expend one or more quarry pool dice to add [[Damage and Resistance#Precision_Damage|precision damage]] to the attack, of an amount equal to the pips showing on the dice expended. This damage is of the same type as the attack it is used to modify, and if the attack is dealing [[Non-Lethal Damage]], the quarry damage is also non-lethal. | ||
:* '''Improved Accuracy:''' (Quarry Only) After making an attack roll, but before the results are resolved, the Ranger may allocate one or more dice from his quarry pool to add +1 to the result per die expended. The pips showing on the dice expended are irrelevant. | :* '''Improved Accuracy:''' (Quarry Only) After making an attack roll, but before the results are resolved, the Ranger may allocate one or more dice from his quarry pool to add +1 to the result per die expended. The pips showing on the dice expended are irrelevant. |