Leathery Creature: Difference between revisions
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== Melee Attacks == | == Melee Attacks == | ||
A Leathery Zombie retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature. A Leathery Zombie adds 1d6 of negative energy damage to all its melee attacks. | A Leathery Zombie retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature. A Leathery Zombie adds 1d6 of negative energy damage to all its melee attacks. | ||
== Space and Reach == | == Space and Reach == |
Revision as of 22:02, 9 December 2017
Back to Monster_Patterns_and_Roles
'Leathery Zombie' is a pattern that can be added to any Zombie, hereafter referred to as the base creature.
A Leathery Zombie uses all of the base creature's statistics and abilities except as noted below.
CR
Same as base creature +1.
Size and Type
The creature's Size and Type do not change.
Initiative Modifier
The creature's initiative modifier increases by half the amount that its CR increases, round up.
Senses
No changes.
Armor Class
Leathery Zombies gain +1 AC. This is granted by adding to the base creatures natural armor bonus.
Hit Dice
No changes.
Defensive Ability
A Leathery Zombie gains the following abilities, which may be added to their Bestiary entry:
Special Defenses: DR(CR)/Good, ER(CR)/-
SPecial Abilities: Leathery Zombies are old, dangerous specimens of undeath. They are dried out, tough, and leathery, their flesh hardened by time and battles against all types of harm. Leathery Zombies gain DR/Good and ER/- equal to their CR rating.
Speed
A Leathery Zombie's base speed improves by ten feet in all movement categories it has.
Melee Attacks
A Leathery Zombie retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature. A Leathery Zombie adds 1d6 of negative energy damage to all its melee attacks.
Space and Reach
No Changes.
Offensive Ability
Aside from the changes above and below, no offensive abilities.
Ability Scores
No changes.
Maneuver Offense and Maneuver Defense
No changes.
Feats
No changes.
Skills
No changes.