Boneshatter (Bard Spell): Difference between revisions

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| Description = You intone the hard, exact sounds of this spell in a steady rush, until you hold out a runed bone at your target and snap it, cutting off the recitation like a knife. A [[ray]] lances from the bone toward your target, suffused with the pure essence of bone-breaking.  
| Description = You intone the hard, exact sounds of this spell in a steady rush, until you hold out a runed bone at your target and snap it, cutting off the recitation like a knife. A [[ray]] lances from the bone toward your target, suffused with the pure essence of bone-breaking.  


: If you succeed on a ranged touch attack, the bones, exoskeleton, structure, or other aspects splinter, dealing {{circle|4}} of {{dmg|obliteration}}  to the target, which is also [[wobbly]] for the remainder of the combat. If the ray misses, there is no effect.
: If you succeed on a ranged touch attack, the target's bones, exoskeleton, structure, or other aspects splinter, dealing {{circle|4}} of {{dmg|obliteration}}  to the target, which is also [[wobbly]] for the remainder of the combat. If the ray misses, there is no effect.





Latest revision as of 20:39, 17 September 2022

Level: Bard 5
School: Transmutation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A bone, engraved with runes, worth 1 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature
Duration: Instantaneous
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes

Description

You intone the hard, exact sounds of this spell in a steady rush, until you hold out a runed bone at your target and snap it, cutting off the recitation like a knife. A ray lances from the bone toward your target, suffused with the pure essence of bone-breaking.
If you succeed on a ranged touch attack, the target's bones, exoskeleton, structure, or other aspects splinter, dealing (Circle 4 damage): 1d6+1 points of damage per character level (max 12d6+12 at character level 12) of obliteration (physical, rare) to the target, which is also wobbly for the remainder of the combat. If the ray misses, there is no effect.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30