Enhanced Diplomacy (Druid Spell): Difference between revisions

From Epic Path
Jump to navigation Jump to search
(Created page with "{{Template:Spell <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) --> | Alchemist=<onlyinclude>{{#ifeq:{{...")
 
No edit summary
 
Line 1: Line 1:
{{Template:Spell
{{Template:DruidSpell


<!-- Spell Level -->
<!-- Spell Level -->

Latest revision as of 14:20, 23 March 2019

Level: Druid 0
School: Universal

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: S

Effect

Range: Touch
Target or Area: one target creature, creature touched
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You imbue the subject with divine diplomacy skills. The creature gets a +2 Divine Bonus on a single Diplomacy or Intimidate check. It must choose to use the bonus before making the roll to which it applies.
This spell lays a divine charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays a divine charge on you, the caster. Targets which already have a divine charge present must choose which to keep when the new spell is cast. Only one divine charge can ever be present on a target at a time.