Vampiric (Melee Weapon Magic Property): Difference between revisions
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{{Magic Property | {{Magic Property | ||
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| Description| A ''Vampiric'' weapon exhibits a sharp, dangerous, somehow ''hungry'' appearance, incorporating hollow barbs, all supernaturally sharp. A Vampiric weapon usually smells of blood. | |||
A ''Vampiric'' weapon deals 9 points of [[Ruptured]] damage when it hits a creature. Multiple hits from a ''Vampiric'' weapon increase the Rupture damage by 9 points for each successful hit. Bleeding creatures take the Rupture damage at the start of their turns. | |||
During any combat round in which there is an active Ruptured condition that has been applied by this weapon, the wielder of the ''Vampiric'' weapon gains [[Instant Healing]] equal to the highest single Rupture total in the current round. This ''is'' considered to be instant healing for purposes of activating such things as [[Dweomermetals]] effects or class features or other abilities. | |||
A critical hit does not multiply the rupture damage. Creatures immune to critical hits are ''not'' immune to the rupture damage dealt by this weapon. However, such creatures are afflicted with only a 5 point rupture per strike. Unlike Bleed, rupture damage can stack with itself, and with rupture damage from any other source(s). | |||
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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc| | | ShortDesc|Inflicts a 9 point [[Ruptured]] condition (a stacking bleed) each time it hits a target, and grants [[Instant Healing]]. | ||
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Latest revision as of 14:45, 5 June 2019
Vampiric (Melee Weapon Magic Property)
You must be level 21 or higher to equip, wield or wear an item with this property.
A Vampiric weapon exhibits a sharp, dangerous, somehow hungry appearance, incorporating hollow barbs, all supernaturally sharp. A Vampiric weapon usually smells of blood.
A Vampiric weapon deals 9 points of Ruptured damage when it hits a creature. Multiple hits from a Vampiric weapon increase the Rupture damage by 9 points for each successful hit. Bleeding creatures take the Rupture damage at the start of their turns.
During any combat round in which there is an active Ruptured condition that has been applied by this weapon, the wielder of the Vampiric weapon gains Instant Healing equal to the highest single Rupture total in the current round. This is considered to be instant healing for purposes of activating such things as Dweomermetals effects or class features or other abilities.
A critical hit does not multiply the rupture damage. Creatures immune to critical hits are not immune to the rupture damage dealt by this weapon. However, such creatures are afflicted with only a 5 point rupture per strike. Unlike Bleed, rupture damage can stack with itself, and with rupture damage from any other source(s).
- Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 72), a mythic remnant (tier 8), and an item symbolic of the enchantment.