Advancing (Melee Weapon Magic Property): Difference between revisions

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| PlusCost|+2  
| PlusCost|+2  
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| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|5
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| IsEpic=<onlyinclude>{{#ifeq:{{{transcludesection|IsEpic}}}
| IsEpic|
  <!-- Values: Y (for yes) or leave blank (for no) -->
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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description| Once per round, when the wielder damages a creature in melee with an advancing weapon, they can take a 5-foot step as a swift action after the attack but before the end of their turn. This movement does not count against their ability to move or take a 5-foot step earlier or later in the round, though using this ability imposes a -2 penalty on all attack rolls until the start of their next turn. This ability may not be used in conjunction with any other ability or effect that allows moving as part of an attack, such as a charge, spring attack or parting shot.
| Description| Once per round, when the wielder damages a creature in melee with an advancing weapon, they can take a [[5-foot step]] as a [[swift action]] after the attack but before the end of their turn. This movement does not count against their ability to move or take a 5-foot step earlier or later in the round. This ability may not be used in conjunction with any other ability or effect that allows moving as part of an attack, such as a [[Movement#Charge|charge]], [[Spring Attack (Feat)|spring attack]], or [[Parting Shot (Feat)|parting shot]].
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Latest revision as of 02:00, 9 November 2022

Advancing (Melee Weapon Magic Property)

Enchant Cost: +2

Once per round, when the wielder damages a creature in melee with an advancing weapon, they can take a 5-foot step as a swift action after the attack but before the end of their turn. This movement does not count against their ability to move or take a 5-foot step earlier or later in the round. This ability may not be used in conjunction with any other ability or effect that allows moving as part of an attack, such as a charge, spring attack, or parting shot.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.