Template:Quaternary-Dmg: Difference between revisions
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* '''op''' = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting). | * '''op''' = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting). | ||
* '''d''' = modify the die size. Quaternary damage is usually a natural wing-type attack, and uses a d6 by default. Values are: d=4, d=6, d=8, d=10, d=12. | * '''d''' = modify the die size. Quaternary damage is usually a natural wing-type attack, and uses a d6 by default. Values are: d=4, d=6, d=8, d=10, d=12. | ||
* '''nohi''' = don't highlight the text. Values: Y, or exclude variable. By default, the text is highlighted in a pleasant orange color. | |||
'''Examples:''' | '''Examples:''' | ||
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* <nowiki>{{Quaternary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki> | * <nowiki>{{Quaternary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.</nowiki> | ||
</noinclude><includeonly><span style="background:#f5cd05">{{ | </noinclude><includeonly>{{#ifeq:{{{nohi|}}}|Y|<span style="padding:0px 3px 0px 3px;">|<span style="background:#f5cd05; padding:0px 3px 0px 3px;">}}{{ | ||
{{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=D6 | {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default=D6 | ||
}}-Dmg|transcludesection= | }}-Dmg|transcludesection= | ||
{{#expr: | {{#expr: | ||
{{MonsterDamage-Base|transcludesection= | {{MonsterDamage-Base|transcludesection= | ||
{{#ifexpr: ({{#var:CR}} + {{{1|0} | {{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) < 1 | 1 | | ||
{{#ifexpr: ({{#var:Damage-CR}} + {{{1|0}}}) > 44 | 44 | | |||
{{#expr: ({{#var:Damage-CR}} + {{{1|0}}}) | |||
{{#ifexpr: ({{#var:CR}} + {{{1|0} | |||
{{#expr: ({{#var:CR}} + {{{1|0} | |||
}} | }} | ||
}} | }} | ||
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{{#var:DmgMult|1 | {{#var:DmgMult|1 | ||
}} | }} | ||
{{#ifexpr:{{{n|}}}|{{#switch:{{{op|}}} |mult=*|div=/|#default=+}}{{{n}}}|}} round 0 | |||
}} | }} | ||
}}</span></includeonly> | }}</span></includeonly> |
Latest revision as of 18:39, 30 December 2021
Outputs the damage string of a quaternary natural attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
{{Quaternary-Dmg}}
Parameters (all are optional):
- (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
- n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
- op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
- d = modify the die size. Quaternary damage is usually a natural wing-type attack, and uses a d6 by default. Values are: d=4, d=6, d=8, d=10, d=12.
- nohi = don't highlight the text. Values: Y, or exclude variable. By default, the text is highlighted in a pleasant orange color.
Examples:
- {{Quaternary-Dmg|-2}} - outputs damage as though CR was two lower than actual.
- {{Quaternary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.