Drow Consort: Difference between revisions

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| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}}
| CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}}
| CR | 9
| CR | 6
   <!-- Value: integer between 1 and 40. -->
   <!-- Value: integer between 1 and 40. -->
   }}</onlyinclude>
   }}</onlyinclude>


| Min-CR = 7
| Min-CR = 3
| Max-CR = 14
| Max-CR = 14


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   <!-- Put any 'immunity' or 'hardened' values here;
   <!-- Put any 'immunity' or 'hardened' values here;
         immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added
         immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added
           '''''Hardened (damage):'''''
           '''''Hardened (1/2 damage):'''''
           '''''Immune (no effect):'''''                                                                  -->
           '''''Immune (no effect):'''''                                                                  -->


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<!--  FEATS  -->
<!--  FEATS  -->


| Feat1 = Point-Blank Shot
| Feat1 = Weapon Focus
| Feat2 = Combat Casting
| Feat2 = Combat Casting
| Feat3 =  
| Feat3 =  
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         is given the "Swarm" role. It replaces the default "Personal Space Issues" power  
         is given the "Swarm" role. It replaces the default "Personal Space Issues" power  
         (or the "Darken The Sky" power, if it is a Troop), which allows swarms to inflict
         (or the "Darken The Sky" power, if it is a Troop), which allows swarms to inflict
         the Distracted conditon when they damage a foe (or it grants an area of affect  
         the Distracted condition when they damage a foe (or it grants an area of affect  
         ranged attack if it is a troop). Leave this blank if you want the "Personal Space
         ranged attack if it is a troop). Leave this blank if you want the "Personal Space
         Issues" or "Darken the Sky" power to appear when this monster is designated as a  
         Issues" or "Darken the Sky" power to appear when this monster is designated as a  

Latest revision as of 01:43, 22 January 2023

Drow Consort (CR 6)

Lawful Evil - Medium - Fey (Drow)
Lore: Know (Nature)
12 27
Basic DC Full DC
Initiative
Initiative Icon 2.png
10
Perception:
20 +10
Passive Active
Ambush:
9+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
20
Man Def
Shield Icon 3.png
20
Monster Health
66 33 9
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +4
Refl: +4
Will: +9

Strong Against:

  • ER 9/-
Weak Against:

Offense

Size: Medium
5 ft. 5 ft.
Space Reach
To-Hit
+10
Sword Icon 3.png
Man Off
+7
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Darktouch Staff +14 vs. AC (always hits on a 17+ on the die) (1d8+6/19-20 x2)
    as cold (energy, common)

Full Attack (Melee):

  • 3x Darktouch Staff +14 vs. AC (always hits on a 17+ on the die) (1d8+6/19-20 x2)
    as cold (energy, common)

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

13
STR
18
DEX
14
CON
15
INT
21
WIS
17
CHA

Skills:

Languages: Awnsheghlien, Undercommon, Common

Feats:

  • Weapon Focus (EFFECT: +1 bonus on attack rolls with two weapons you choose and are proficient in, one melee, one ranged.)
  • Combat Casting (EFFECT: +2 scaling feat bonus on Bailiwick skill check to cast a spell defensively or while grappled.)

Special Abilities

Blood's Grace (Sp) Move Action
  • Concentration: 1d20 + 12 vs. a DC of 21 (9 needed on the die)

As a move action, the consort may heal an adjacent ally by an amount equal to her own bloodied hit points (41 hit points). The consort must touch her target to cast the spell.

Fortune's Favor (Sp) Standard Action
  • Concentration: 1d20 + 17 vs. a DC of 21 (4 needed on the die)

As a standard action, the consort may cast Fortune's Favor. While active, the consort may use a swift action to either:

  • allow an ally within 50 feet of her space to end one status condition, or
  • force an enemy within 50 feet to make a Reflex save, DC 18, or fall prone.

This spell lasts until the consort is unable to spend a swift action to gain one of the spell's benefits. On any round in which the consort fails to use the spell, the spell ends.

Venom Orb (Sp) Swift Action

As a swift action, the consort may launch a Venom Orb from her Darktouch Staff at an enemy within 100 feet. This is a ray attack, at 1d20 + 14 vs. AC (always hits on a 17+ on the die). If it hits, the foe takes 1d8+6 points of acid (energy, common) damage.

Drow Consort

Drow Consort

Drow consorts are female Drow who have been tasked with a mission outside of their homes. Often these missions are secret and subversive, as the Drow councils manipulate events on the surface world to gain political advantage against their enemies (which are nearly always other Drow).

Female drow are extremely rare, and Drow culture places the female in a status somewhere between 'princess' and 'prophet'. They are pampered, obeyed without question, and nearly always insensitive to other beings' feelings, desires or needs. Worse, within their society, their word is law and no degree of depravity or cruelty is denied to them. Needless to say, this makes them churlish conversationalists.

By contrast, male Drow are property, often kept within a particular 'noble' family, but sometimes traded away for political advantage. Even exceptional talent among Drow males is seen as just an extension of his owning female's greatness.

Consorts are the adventurers and missionaries of Drow society. Clearly, you can't simply send men on adventures, as they would just stand around wondering what to do -- a female must lead them, either directly, by extension, by proxy, or by example. A consort is given extensive magical training and numerous Blademasters to ensure her mission is successful. All that said, a consort rarely gets assigned more than one mission in her life. If she succeeds, she returns home with increased political clout and is frequently promoted to the higher ranks of drow females. If she fails, she returns to disgrace (if she returns at all).

A consort will almost never be in the company of other consorts. There just aren't enough females to send two out on the same mission. Instead, she will be accompanied by several Blademasters who have been assigned to protect her. Consorts have also been known to have Driders and Dragloths assigned to them for particularly dangerous missions, and it is not uncommon for a Consort to be in unquestioned command of males MUCH more powerful than she is. It is a testament to the strictures of Drow society that their rule is unquestioned.

Combat Tactics

The consort will lead her battles from behind her blademasters, other Drow, or Driders, that she commands. She will cast Fortune's Favor as soon as possible, and use it each round to keep it active. Her priority will be to clear conditions from her minions, but if none of them have status conditions, she'll use it to try to knock her enemies prone.

She will then use Venom Orb any time she isn't otherwise occupied in healing up one of her Blademasters.

Her ER will protect her from a lot of magic, and her blademasters will protect her from most single-target attacks. She is a capable combat caster, and as a result, will set up flanks for her blademasters rather than hide from melee. Of course, she'll never actually attack with her utterly deadly Darktouch Staff unless she has no alternative.

Her mission is more important to her than winning a random fight, so unless killing the players is her mission, she will run from the battle if it becomes obvious she will lose. Of course, she is supremely arrogant, so she might not realize she's losing as quickly as she should....

Many consorts are assigned to higher ranking Drow, such as Strategists, Matriarchs and even Regents. As a result, Consorts may be 'in charge' of extremely high level minions. In such cases, her ability to heal between combats becomes a huge boost to the drow armies, and she will not risk herself in combat unless forced to.

Out of Combat

Rewards

XP: 2,400

Treasure: Sellable Goods worth 2,125 gp.

Weight: 60 lbs.     Volume: 2.4 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)