Feral Combat Training (Feat): Difference between revisions
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{{Template:Feats | |||
| Category=[[Category:Courageous Tier (1-5)]][[Category:Barbarian Feats]][[Category:Brawler Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Warlord Feats]][[Category:Bard Feats]][[Category:Cleric Feats]] | |||
| Flavor=You were taught, or just know in your savage soul, how to fight with wild abandon in melee combat. | |||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | |||
| Prerequisites|Level 1 | |||
}}</onlyinclude> | |||
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | |||
| Unlocks| [[Desperate Battler (Feat)]], [[Exploit Lore (Feat)]], [[Grudge Fighter (Feat)]], [[Iron Grip (Feat)]], [[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]], [[Wrecking Pick (Feat)]] | |||
}}</onlyinclude> | |||
| Benefit=You gain +1 to-hit and [[base weapon damage]] with all attacks you make in melee. | |||
'''Special:''' In any round in which you use the bonus from Feral Combat Training, you may not fight defensively or use any other feat or maneuver which allows you to fight more cautiously. Always-on feats, such as [[Dodge (Feat)]] are still applied to your armor class, but feats such as [[Combat Expertise (Feat)]] where you choose to be more defensive are not allowed while this bonus is in effect. | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|Gain +1 to hit with all attacks, but you cannot fight defensively | |||
}}</onlyinclude> | |||
}} | |||
Latest revision as of 17:33, 17 August 2020
You were taught, or just know in your savage soul, how to fight with wild abandon in melee combat.
Prerequisites: Level 1
Related: Desperate Battler (Feat), Exploit Lore (Feat), Grudge Fighter (Feat), Iron Grip (Feat), Weapon Focus (Feat), Weapon Specialization (Feat), Wrecking Pick (Feat)
Benefit: You gain +1 to-hit and base weapon damage with all attacks you make in melee.
Special: In any round in which you use the bonus from Feral Combat Training, you may not fight defensively or use any other feat or maneuver which allows you to fight more cautiously. Always-on feats, such as Dodge (Feat) are still applied to your armor class, but feats such as Combat Expertise (Feat) where you choose to be more defensive are not allowed while this bonus is in effect.