Sickened: Difference between revisions

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| Severity = Weak
| Severity = Weak


| Effects = The character takes a –2 penalty on all attack rolls, concentration rolls, caster level checks, weapon damage rolls, saving throws, skill checks, and ability checks.
| Flavor = Your ability to fight off sickness is reduced, as you struggle with a sudden malady.
 
| Effects = You take a -2 penalty to all saving throws.
:* You are unable to eat or drink anything, including potions.
:* If you make a bite attack, the Sickened condition immediately escalates to the [[Afflicted]] condition.
 
| Ended-By = If not cleared, the Sickened condition automatically ends after a full-night's rest.


| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
| Strong=<onlyinclude>{{#ifeq:{{{transcludesection|Strong}}}
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| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak=<onlyinclude>{{#ifeq:{{{transcludesection|Weak}}}
| Weak|Sickened
| Weak|Sickened
}}</onlyinclude>
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Target takes a -2 penalty on attacks, damage, saves, skill and ability checks.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 13:19, 26 September 2017


Condition Severity: Weak


   Your ability to fight off sickness is reduced, as you struggle with a sudden malady.

Effects

  • You take a -2 penalty to all saving throws.
  • You are unable to eat or drink anything, including potions.
  • If you make a bite attack, the Sickened condition immediately escalates to the Afflicted condition.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • If not cleared, the Sickened condition automatically ends after a full-night's rest.

Array

SickenedAfflictedNauseated