Dorn Dergar (Weapon): Difference between revisions
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| Quality1 = Adaptive Reach | | Quality1 = Adaptive Reach | ||
| Quality2 = | | Quality2 = Intimidating | ||
| Quality3 = | | Quality3 = Stout | ||
| Quality4 = | | Quality4 = Trip | ||
| Quality5 = | | Quality5 = | ||
| Quality6 = | | Quality6 = |
Latest revision as of 14:50, 22 April 2020
Dorn Dergar | 2-Hand / Exotic | [edit] | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
50 gp | 1d8 | 1d10 | 2d8 | x3 | - | 15 lbs | Bludgeoning (physical, common) | ||
Weapon Qualities: Adaptive Reach, Intimidating, Stout, Trip | |||||||||
This exotic weapon is a 10-foot-long, heavy metal chain weighted at the end by a round ball of solid iron about the size of a large fist. Though fallen into disuse over the spanning centuries, the dwarven dorn dergar is still sometimes employed by dwarves who cling to the old ways. Despite its current rarity, the dorn dergar is a capable weapon if you have the skill to use it to its potential. The dorn dergar belongs to the "Flails" weapon group. |