Halberd (Weapon): Difference between revisions
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| DamageType = {{dmg|Piercing}} or {{dmg|Slashing}} | | DamageType = {{dmg|Piercing}} or {{dmg|Slashing}} | ||
| Quality1 = | | Quality1 = Adaptive Reach | ||
| Quality2 = | | Quality2 = Brace | ||
| Quality3 = | | Quality3 = Dismounting | ||
| Quality4 = | | Quality4 = Trip | ||
| Quality5 = | | Quality5 = | ||
| Quality6 = | | Quality6 = |
Latest revision as of 12:54, 23 April 2020
Halberd | 2-Hand / Martial | [edit] | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
10 gp | 1d8 | 1d10 | 2d8 | x3 | - | 12 lbs | Piercing (physical, common) or Slashing (physical, common) | ||
Weapon Qualities: Adaptive Reach, Brace, Dismounting, Trip | |||||||||
The halberd is the weapon of choice for professional military's everywhere. It can be used in general melee, is good against the charge, and can put opponents on the ground, all at a very reasonable price and while doing solid damage. There are other weapons that do some things better, but for all around utility, the halberd is hard to beat. The Halberd belongs to the "Polearms" weapon group. |