Blowgun (Weapon): Difference between revisions
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| Cost = 2 gp | | Cost = 2 gp | ||
| TinyDmg = | | TinyDmg = see ammo | ||
| SmallDmg = | | SmallDmg = see ammo | ||
| MedDmg = | | MedDmg = see ammo | ||
| LgDmg = | | LgDmg = see ammo | ||
| Crit = | | Crit = see ammo | ||
| Range = | | Range = see ammo | ||
| Weight = 1 lb | | Weight = 1 lb | ||
| DamageType = {{dmg|Piercing}} | | DamageType = {{dmg|Piercing}} or by ammunition | ||
| Quality1 = Non-Melee | | Quality1 = Non-Melee | ||
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}} | }} | ||
<div class="mw-customtoggle-Blowgun" style="background:#e0e8ff; text-align:center; margin-left:50px; margin-right:50px; font-weight:bold; border: 1px solid;">Show / Hide Ammunition Types</div><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Blowgun"> | |||
<div class="mw-collapsible-content" style="margin-left:50px; margin-right:50px"> | |||
{| class="ep-default2" style="text-align:center; font-size:85%; border-collapse:collapse;" width="100%" | |||
|- style="{{linear-gradient|top|#8B4513, #CD7F32, #FFF8DC}}; Color:#000;" | |||
| rowspan="4" style="width:100px !important; height:auto !important; height:100px; min-height:200px; Background:#F2ECCE" | [[Image:blowgun_dart.jpg|100x100px|center|Giving the phrase 'silent but deadly' a whole new meaning.]] || width="150px" align="left" | Ammo Type || width="80px" | Cost || width="80px" | Sm Dmg || width="80px" | Med Dmg || width="80px" | Large Dmg || width="80px" | Crit || width="80px" | Range || width="100px" | Wt || colspan="2" align="left" | Type | |||
|- | |||
| align="left" | '''Blowgun Dart''' || 1 sp each || 1 || 1d2 || 1d3 || x2 || 20 ft || 0.05 lbs each || align="left" | {{Dmg|Piercing}} | |||
|- | |||
| colspan="9" align="left" | Weapon Qualities: {{Template:Hovertext|link=yes|{{:Expendable (Quality)}}|Expendable (Quality)|Expendable}} | |||
|- | |||
| colspan="9" align="left" | Usable only with a blowgun, these darts are most obviously used to deliver poisons, or they can simply be an effective way to deliver extra damage from class features, such as a rogue's sneak attack, or a ranger's quarry dice. | |||
|} | |||
</div> | |||
</div> |
Latest revision as of 18:39, 29 December 2020
Blowgun | Light Thrown (1-Hand) / Simple | [edit] | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
2 gp | see ammo | see ammo | see ammo | see ammo | see ammo | 1 lb | Piercing (physical, common) or by ammunition | ||
Weapon Qualities: Non-Melee, Silent | |||||||||
Blowguns are generally used to deliver debilitating (but rarely fatal) poisons from a distance. They are nearly silent when fired. You can fire a blowgun with one hand, but reloading requires both hands. Since using a blowgun requires that the wielder blow the dart out with his mouth, it is not possible to dual-wield blowguns unless you have more than one mouth. Despite the appearance of being a projectile weapon, blowguns behave like thrown weapons, allowing only 5 range increments as a maximum range. The blowgun belongs to the "Thrown" weapon group. |
Show / Hide Ammunition Types
Ammo Type | Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
Blowgun Dart | 1 sp each | 1 | 1d2 | 1d3 | x2 | 20 ft | 0.05 lbs each | Piercing (physical, common) | ||
Weapon Qualities: Expendable | ||||||||||
Usable only with a blowgun, these darts are most obviously used to deliver poisons, or they can simply be an effective way to deliver extra damage from class features, such as a rogue's sneak attack, or a ranger's quarry dice. |