Name
|
School
|
Cast Time
|
Description
|
Animal Purpose Training
|
Animal Purpose Training (Paladin Spell)
|
Std
|
Animal Purpose Training (Paladin Spell)
|
Aspect of the Nightingale
|
Aspect of the Nightingale (Paladin Spell)
|
Std
|
Aspect of the Nightingale (Paladin Spell)
|
Bane
|
Enchantment
|
Std
|
Enemies take holy (energy, rare) damage when struck by the casters empowered allies.
|
Bed of Iron
|
Necromancy
|
Std
|
Armor Check penalties are reduced, and you can sleep comfortably in armor without suffering fatigue.
|
Bless
|
Enchantment
|
Std
|
Allies gain a scaling Divine Bonus on attack rolls and saves.
|
Bless Water
|
Bless Water (Paladin Spell)
|
Std
|
Bless Water (Paladin Spell)
|
Bless Weapon
|
Bless Weapon (Paladin Spell)
|
Std
|
Bless Weapon (Paladin Spell)
|
Blessed Fist
|
Blessed Fist (Paladin Spell)
|
Std
|
Blessed Fist (Paladin Spell)
|
Blessing of the Watch
|
Blessing of the Watch (Paladin Spell)
|
Std
|
Blessing of the Watch (Paladin Spell)
|
Blood Blaze
|
Blood Blaze (Paladin Spell)
|
Std
|
Blood Blaze (Paladin Spell)
|
Bowstaff
|
Bowstaff (Paladin Spell)
|
Std
|
Bowstaff (Paladin Spell)
|
Cause Fear
|
Necromancy
|
Immediate
|
One creature gains the Cringing condition.
|
Challenge Evil
|
Challenge Evil (Paladin Spell)
|
Std
|
Challenge Evil (Paladin Spell)
|
Command
|
Enchantment
|
Std
|
One subject obeys selected command for 1 round.
|
Compel Hostility
|
Enchantment
|
Immediate
|
Encourages opponents to attack you instead of your allies.
|
Create Water
|
Conjuration
|
Std
|
Creates 2 gallons/lvl of pure water.
|
Cure Light Wounds
|
Conjuration
|
Std
|
Cures 2d8 damage + 1/lvl (max +10).
|
Curse Water
|
Curse Water (Paladin Spell)
|
Std
|
Curse Water (Paladin Spell)
|
Darting Duplicate
|
Darting Duplicate (Paladin Spell)
|
Std
|
Darting Duplicate (Paladin Spell)
|
Death Candle
|
Death Candle (Paladin Spell)
|
Std
|
Death Candle (Paladin Spell)
|
Death Knell
|
Death Knell (Paladin Spell)
|
Std
|
Death Knell (Paladin Spell)
|
Detect Charm
|
Detect Charm (Paladin Spell)
|
Std
|
Detect Charm (Paladin Spell)
|
Detect Poison
|
Universal
|
Std
|
Detects poison in a creature or object.
|
Detect the Faithful
|
Detect the Faithful (Paladin Spell)
|
Std
|
Detect the Faithful (Paladin Spell)
|
Detect Undead
|
Detect Undead (Paladin Spell)
|
Std
|
Detect Undead (Paladin Spell)
|
Diagnose Disease
|
Diagnose Disease (Paladin Spell)
|
Std
|
Diagnose Disease (Paladin Spell)
|
Disguise Self
|
Illusion
|
Std
|
Changes your appearance.
|
Divine Favor
|
Evocation
|
Std
|
You gain an increasing Divine Bonus on attack and damage rolls.
|
Doom
|
Necromancy
|
Std
|
One subject is Shaken and risks a Synergy.
|
Empower Holy Water
|
Transmutation
|
Std
|
You empower a flask of Holy Water to deal additional damage.
|
Endure Elements
|
Abjuration
|
Std
|
Exist comfortably in hot or cold regions.
|
Enhance Water
|
Enhance Water (Paladin Spell)
|
Std
|
Enhance Water (Paladin Spell)
|
Firebelly
|
Firebelly (Paladin Spell)
|
Std
|
Firebelly (Paladin Spell)
|
Ghostbane Dirge
|
Ghostbane Dirge (Paladin Spell)
|
Std
|
Ghostbane Dirge (Paladin Spell)
|
Grace
|
Abjuration
|
Immediate
|
Movement doesn't provoke attacks of opportunity.
|
Haze of Dreams
|
Haze of Dreams (Paladin Spell)
|
Std
|
Haze of Dreams (Paladin Spell)
|
Hero's Defiance
|
Hero's Defiance (Paladin Spell)
|
Std
|
Hero's Defiance (Paladin Spell)
|
Honeyed Tongue
|
Transmutation
|
Std
|
Roll 2 dice for some uses of Diplomacy, take higher roll.
|
Horn of Pursuit
|
Evocation
|
Std
|
Create 3 notes that can be heard up to five miles away.
|
Inflict Light Wounds
|
Necromancy
|
Std
|
Negative energy touch, dealing 2d8 damage +1/lvl (max +10).
|
Ironbeard
|
Ironbeard (Paladin Spell)
|
Std
|
Ironbeard (Paladin Spell)
|
Keep Watch
|
Keep Watch (Paladin Spell)
|
Std
|
Keep Watch (Paladin Spell)
|
Knight's Calling
|
Enchantment
|
Std
|
Forces target to move toward you and fight you.
|
Know the Enemy
|
Universal
|
Std
|
Gain a scaling Divine Bonus on a monster Knowledge check.
|
Liberating Command
|
Transmutation
|
Immediate
|
Restrained target may make an Escape Artist check to escape as an immediate action.
|
Life Pact
|
Necromancy
|
Std
|
Affected creatures automatically donate hp to stabilize fallen ally.
|
Linebreaker
|
Transmutation
|
Std
|
You gain many scaling bonuses to force your way into enemy lines.
|
Litany of Sloth
|
Enchantment
|
Immediate
|
Single target cannot make attacks of opportunity for 1 round.
|
Litany of Weakness
|
Necromancy
|
Immediate
|
Single target is weakened for 1 round.
|
Longshot
|
Longshot (Paladin Spell)
|
Std
|
Longshot (Paladin Spell)
|
Magic Weapon
|
Transmutation
|
Std
|
Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.
|
Murderous Command
|
Murderous Command (Paladin Spell)
|
Std
|
Murderous Command (Paladin Spell)
|
Peacebond
|
Abjuration
|
Immediate
|
Locks a weapon in place on the target's body.
|
Protection from Chaos
|
Protection from Chaos (Paladin Spell)
|
Std
|
Protection from Chaos (Paladin Spell)
|
Protection from Evil
|
Protection from Evil (Paladin Spell)
|
Std
|
Protection from Evil (Paladin Spell)
|
Protection from Good
|
Protection from Good (Paladin Spell)
|
Std
|
Protection from Good (Paladin Spell)
|
Rally Point
|
Rally Point (Paladin Spell)
|
Std
|
Rally Point (Paladin Spell)
|
Read Magic
|
Universal
|
Std
|
Read scrolls and spellbooks.
|
Reinforce Armaments
|
Transmutation
|
Std
|
Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.
|
Resistance
|
Abjuration
|
Immediate
|
Subject gains +1 bonus on saving throws.
|
Restoration, Lesser
|
Conjuration
|
Immediate
|
Removes a weak status condition.
|
Sanctify Corpse
|
Evocation
|
Std
|
Prevent a corpse from becoming an undead.
|
Sentry Skull
|
Sentry Skull (Paladin Spell)
|
Std
|
Sentry Skull (Paladin Spell)
|
Shield Companion
|
Shield Companion (Paladin Spell)
|
Std
|
Shield Companion (Paladin Spell)
|
Shield of Fortification
|
Shield of Fortification (Paladin Spell)
|
Std
|
Shield of Fortification (Paladin Spell)
|
Stunning Barrier
|
Stunning Barrier (Paladin Spell)
|
Std
|
Stunning Barrier (Paladin Spell)
|
Summon Minor Monster
|
Summon Minor Monster (Paladin Spell)
|
Std
|
Summon Minor Monster (Paladin Spell)
|
Summon Monster II
|
Universal
|
Std
|
Summons one Summoned Monster to fight for you.
|
Sun Metal
|
Sun Metal (Paladin Spell)
|
Std
|
Sun Metal (Paladin Spell)
|
Swift Girding
|
Transmutation
|
Std
|
Your allies are instantly suited up.
|
Tactical Acumen
|
Enchantment
|
Std
|
Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning.
|
Touch of Truthtelling
|
Touch of Truthtelling (Paladin Spell)
|
Std
|
Touch of Truthtelling (Paladin Spell)
|
Tracking Mark
|
Tracking Mark (Paladin Spell)
|
Std
|
Tracking Mark (Paladin Spell)
|
Unbreakable Heart
|
Unbreakable Heart (Paladin Spell)
|
Std
|
Unbreakable Heart (Paladin Spell)
|
Veil of Positive Energy
|
Veil of Positive Energy (Paladin Spell)
|
Std
|
Veil of Positive Energy (Paladin Spell)
|
Virtue
|
Transmutation
|
Std
|
Subject instantly gains 1 temporary hp.
|
Wartrain Mount
|
Wartrain Mount (Paladin Spell)
|
Std
|
Wartrain Mount (Paladin Spell)
|
Wave Shield
|
Abjuration
|
Immediate
|
Water blunts one incoming attack or fire effect as an immediate action.
|
Weapons Against Evil
|
Transmutation
|
Std
|
Enchant weapons to bypass the DR of evil-aligned creatures.
|
Word of Resolve
|
Word of Resolve (Paladin Spell)
|
Std
|
Word of Resolve (Paladin Spell)
|