Ranger: Difference between revisions
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=== Evasion (Ex) === | === Evasion (Ex) === | ||
When he reaches 9th level, a ranger can avoid even magical and unusual attacks with great agility. | When he reaches 9th level, a ranger can avoid even magical and unusual attacks with great agility. Any attack, spell, or effect that deals damage and offers a Reflex-based saving throw deals only three-quarters damage to the ranger, if they fail the saving throw. If they succeed on the saving throw, the effect deals only half damage (in many cases, this is the normal result of such an attack targeting Reflex). Evasion does not provide any protection against non-damaging effects or status conditions, only damage. Evasion can only be used in circumstances where the ranger is not denied their dexterity to AC, is aware of the attack, and is wearing medium, light, or no armor, is not using a shield, and is not carrying a heavy load. | ||
=== Monster Lore (Ex) === | === Monster Lore (Ex) === | ||
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=== Improved Evasion (Ex) === | === Improved Evasion (Ex) === | ||
At 16th level, a ranger's evasion improves. | At 16th level, a ranger's evasion improves. On any attack, spell, or effect that deals damage and targets the ranger's Reflex save, the ranger takes only one quarter damage on a successful saving throw, and only half damage on a failed saving throw. Improved evasion does not provide any protection against non-damaging effects or status conditions, only damage. Improved evasion can only be used in circumstances where the ranger is not denied their dexterity to AC, is aware of the attack, and is wearing only medium, light, or no armor, is not using a shield, and is not carrying a heavy load. | ||
=== Hide in Plain Sight (Ex) === | === Hide in Plain Sight (Ex) === |