Template:Special-Standard-Dmg: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 27: Line 27:
             }}
             }}
         }}
         }}
       }} * 0.5
       }} * 0.5 * {{#var:DmgMult|1}}
       {{#ifexpr: {{{n|}}}|
       {{#ifexpr: {{{n|}}}|
         {{#switch: {{{op|}}}|mult=*|div=/|#default=+
         {{#switch: {{{op|}}}|mult=*|div=/|#default=+

Revision as of 14:00, 27 December 2020

Outputs a damage string (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:

Call as follows:

{{Special-Standard-Dmg}}

Parameters (all are optional):

  • (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
  • n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
  • op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
  • d = modify the die size. Special standard damage uses a d8 by default. Values are: d=4, d=6, d=8, d=10, d=12.

Examples:

  • {{Special-Standard-Dmg|-2}} - outputs damage as though CR was two lower than actual.
  • {{Special-Standard-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.