Template:Tertiary-Dmg: Difference between revisions
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{{#var:MeleeOrNatural|Natural | {{#var:MeleeOrNatural|Natural | ||
}}|Natural|0.6666|0.5 | }}|Natural|0.6666|0.5 | ||
}} * | }} * {{#var:DmgMult|1}} | ||
{{#ifexpr:{{{n|}}}|{{#switch:{{{op|}}} |mult=*|div=/|#default=+}}{{{n}}}|}} round 0 | |||
}} | }} | ||
}}</span></includeonly> | }}</span></includeonly> |
Revision as of 14:08, 27 December 2020
Outputs the damage string of a tertiary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
{{Tertiary-Dmg}}
Parameters (all are optional):
- (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
- n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
- op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
- d = modify the die size. Tertiary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d=4, d=6, d=8, d=10, d=12.
Examples:
- {{Tertiary-Dmg|-2}} - outputs damage as though CR was two lower than actual.
- {{Tertiary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.