Enhanced Diplomacy (Druid Spell): Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Template:Spell <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not available to listed class) --> | Alchemist=<onlyinclude>{{#ifeq:{{...") |
No edit summary |
||
Line 1: | Line 1: | ||
{{Template: | {{Template:DruidSpell | ||
<!-- Spell Level --> | <!-- Spell Level --> |
Latest revision as of 14:20, 23 March 2019
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: S
Effect
- Range: Touch
- Target or Area: one target creature, creature touched
- Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
- Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- You imbue the subject with divine diplomacy skills. The creature gets a +2 Divine Bonus on a single Diplomacy or Intimidate check. It must choose to use the bonus before making the roll to which it applies.
- This spell lays a divine charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays a divine charge on you, the caster. Targets which already have a divine charge present must choose which to keep when the new spell is cast. Only one divine charge can ever be present on a target at a time.