Ramming (Shield Magic Property): Difference between revisions

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| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description=<onlyinclude>{{#ifeq:{{{transcludesection|Description}}}
| Description|This property may only be placed on a Light or Heavy shield.  Shields with this property are sturdily built and often bear the device of a ram or bull. Any time the wielder makes a move action that passes adjacent to an enemy (at any point during the move), the wielder may make a melee attack (using the damage rating for the shield as a weapon, and including any adders for a Shield Spikes as normal), and add {{Hi|{{WeapAug|Bludgeoning}}}} as bonus damage to that attack, as an attack of opportunity against that enemy.  This may occur as many times per round as you have attacks of opportunity available, but any attacks of opportunity used during your turn are spent until the start of your next turn (as normal).
| Description|This property may only be placed on a Light or Heavy shield.  Shields with this property are sturdily built and often bear the device of a ram or bull. Any time the wielder makes a move action that passes adjacent to an enemy (at any point during the move), the wielder may make a melee attack (using the damage rating for the shield as a weapon), and add {{Hi|{{WeapAug|Bludgeoning}}}} as bonus damage to that attack, as an attack of opportunity against that enemy.  This may occur as many times per round as you have attacks of opportunity available, but any attacks of opportunity used during your turn are spent until the start of your next turn (as normal).
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Revision as of 17:52, 23 June 2019

Ramming (Shield Magic Property)

Enchant Cost: +2

This property may only be placed on a Light or Heavy shield. Shields with this property are sturdily built and often bear the device of a ram or bull. Any time the wielder makes a move action that passes adjacent to an enemy (at any point during the move), the wielder may make a melee attack (using the damage rating for the shield as a weapon), and add 3d6 points of bonus Bludgeoning (physical, common) damage as bonus damage to that attack, as an attack of opportunity against that enemy. This may occur as many times per round as you have attacks of opportunity available, but any attacks of opportunity used during your turn are spent until the start of your next turn (as normal).

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.