Skeleton Legionnaire: Difference between revisions
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[[Image:Skeleton_Legionaire_1.png|384px|right|xx]] | [[Image:Skeleton_Legionaire_1.png|384px|right|xx]] | ||
== Skeletal Legionnaire (CR 3) == | == Skeletal Legionnaire (CR 3) == | ||
A Skeleton Legionnaire is a deathly shadow of the heroic legions of warriors who march in the sunlight. They are found by old battlefields, along ancient grave sights, in the moldering hulks of long-sunken troop transports, anywhere there was martial death in numbers. | A Skeleton Legionnaire is a deathly shadow of the heroic legions of warriors who march in the sunlight. They are found by old battlefields, along ancient grave sights, in the moldering hulks of long-sunken troop transports, anywhere there was martial death in numbers. | ||
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'''AC''' 19, '''touch''' 12, '''flat-footed''' 17 (+2 dex, +7 armor) | '''AC''' 19, '''touch''' 12, '''flat-footed''' 17 (+2 dex, +7 armor) | ||
'''hp''' | '''hp''' 37 | ||
'''Fort''' +2, '''Ref''' +6, '''Will''' +2 | '''Fort''' +2, '''Ref''' +6, '''Will''' +2 | ||
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'''Space / Reach:''' 5 ft. / 5 ft. <adjust as needed> | '''Space / Reach:''' 5 ft. / 5 ft. <adjust as needed> | ||
'''Single Melee''' Longsword +6 (1d8+ | '''Single Melee''' Longsword +6 (1d8+3/19-20x2) | ||
'''Full Melee''' Longsword +6 (1d8+ | '''Full Melee''' Longsword +6 (1d8+3/19-20x2) | ||
'''Ranged''' Javelin +5 (1d8+4/x2) | '''Ranged''' Javelin +5 (1d8+4/x2) | ||
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Skeletal Legionnaires, although dead, moldering and mindless, are still skilled warriors that should be treated with caution. | Skeletal Legionnaires, although dead, moldering and mindless, are still skilled warriors that should be treated with caution. | ||
At range, they will use their move action to make a feint check (Bluff skill based) and then hurl javelins with lethal force. (+5 to-hit, 1d8+4 | At range, they will use their move action to make a feint check (Bluff skill based) and then hurl javelins with lethal force. (+5 to-hit, 1d8+4/x2) Skeletal Legionnaires are in no hurry to close the range, but when their foes close against them, they will again use move actions to Feint and then attack with unrelenting fury. | ||
Like all undead, Skeletal Warriors will never retreat and will fight to destruction without hesitation. | Like all undead, Skeletal Warriors will never retreat and will fight to destruction without hesitation. |
Revision as of 20:30, 28 June 2014
Skeletal Legionnaire (CR 3)
A Skeleton Legionnaire is a deathly shadow of the heroic legions of warriors who march in the sunlight. They are found by old battlefields, along ancient grave sights, in the moldering hulks of long-sunken troop transports, anywhere there was martial death in numbers.
Skeleton Legionnaires are even more durable than plain skeletons, the clattering remains of armor serving to protect them in the battle they excelled at in life. Although as mindless as any skeleton, Legionnaires have a ghastly remnant of their martial skill, and will fight with startling ability and skill.
GENERAL
CR 3 Hit Dice 4
XP 800
NE Medium Undead
Init +2; Senses darkvision 60 ft, Perception +5
DEFENSE
AC 19, touch 12, flat-footed 17 (+2 dex, +7 armor)
hp 37
Fort +2, Ref +6, Will +2
Aura: -
SR: -
Special Defenses: DR 5/bludgeoning
Immunities: Undead Traits
Weaknesses: -
OFFENSE
Speed 30 ft.
Space / Reach: 5 ft. / 5 ft. <adjust as needed>
Single Melee Longsword +6 (1d8+3/19-20x2)
Full Melee Longsword +6 (1d8+3/19-20x2)
Ranged Javelin +5 (1d8+4/x2)
Special Attacks None, but see feats
Action Points 0
STATISTICS
Str 18, Dex 19, Con -, Int 3, Wis 3, Cha 14
Base Atk +3; CMB +7; CMD 18
Feats Improved Feint
Skills Bluff +6
Languages None
SPECIAL ABILITIES
- Rusty Equipment
Skeletons wear equipment and wield weapons that are as old as they are. All their equipment has the Fragile property, though GM's shouldn't bother with tracking broken conditions on weapons.
- Damage Resistance
Skeletons are highly resistant to all physical damage except bludgeoning
- Immortality
Skeletons cannot be killed by normal means. However, low-level skeletons like these may lie shattered and dormant after being defeated for decades or even centuries before rising again to seek to rid the world of life. A sanctify corpse, consecrate or gentle repose spell will add ten years and a day to the time it takes for a skeleton to re-compose. A resurrection spell will bring the person associated with the skeleton back to life, destroying the necromantic bond on its corpse.
TREASURE
sell value of approximately 750 gp
COMBAT TACTICS
Skeletal Legionnaires, although dead, moldering and mindless, are still skilled warriors that should be treated with caution.
At range, they will use their move action to make a feint check (Bluff skill based) and then hurl javelins with lethal force. (+5 to-hit, 1d8+4/x2) Skeletal Legionnaires are in no hurry to close the range, but when their foes close against them, they will again use move actions to Feint and then attack with unrelenting fury.
Like all undead, Skeletal Warriors will never retreat and will fight to destruction without hesitation.