Tank: Difference between revisions

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* Up to once per round as a [[free action]], the Tank can target a creature within 40 feet to which they have both line of sight and line of effect, and [[Pull]] that creature up to 5 squares closer to the Tank.  Each square of this [[forced movement]] must bring the creature closer to the tank (movement into squares that are the same distance as the current space or further away from the current space is not permitted).  Since this is forced movement, it does not provoke attacks of opportunity, and the target creature may fall [[prone|voluntarily prone]] in order to halt the movement at any point, if they wish. In addition, if the target is an enemy creature, it gains the [[Vexed]] condition until the start of the Tank's next turn.  If the target creature is an ally of the Tank, using Agitation on them removes any status condition they are currently affected by, and doing so '''''does not''''' cause a synergy to trigger.
* Up to once per round as a [[free action]], the Tank can target a creature within 40 feet to which they have both line of sight and line of effect, and [[Pull]] that creature up to 5 squares closer to the Tank.  Each square of this [[forced movement]] must bring the creature closer to the tank (movement into squares that are the same distance as the current space or further away from the current space is not permitted).  Since this is forced movement, it does not provoke attacks of opportunity, and the target creature may fall [[prone|voluntarily prone]] in order to halt the movement at any point, if they wish. In addition, if the target is an enemy creature, it gains the [[Vexed]] condition until the start of the Tank's next turn.  If the target creature is an ally of the Tank, using Agitation on them removes any status condition they are currently affected by, and doing so '''''does not''''' cause a synergy to trigger.
* Tanks count as two monsters for xp and loot.
* Tanks count as two monsters for xp and loot.
** This monster looks solid and unstoppable, with a pugnacious cast that indicates their cruelty.

Revision as of 16:42, 18 January 2021

Tank

The monster the other monsters expect to take all the hits.

  • Tanks have double hit points.
  • Tanks are immune to all effects which are not damage, except those they choose to allow to affect them. Attacks which deal damage and include a secondary effect (such as forced movement or a debuff) can only inflict the damage. (Abilities which specifically state they bypass the condition immunity of roles, such as a Prowler's Encroaching Jolt, also bypass this immunity.)
  • At the start of any encounter, even during an encounter with a surprise round, Tanks gain a number of temporary hit points equal to their Bloodied Hit Points value). This ability can never be used more than once per encounter.
  • Tanks may make a bonus attack against any character they can reach who does not include them in an attack. There is no limit to the number of these attacks they may make, though they can never make more than one attack per triggering action. Damage they deal with these attacks heals them as well.
  • The first time in an encounter that a Tank is reduced to zero hit points, it is not killed. Instead, it gains immunity to all damage until the beginning of its next turn and its hit points are set to half its normal maximum. Its ability to take actions is not hampered in any way during this period of immunity. At the beginning of its next turn, the immunity expires. The Tank is killed for good the second time its hit points reach zero.
  • Up to once per round as a free action, the Tank can target a creature within 40 feet to which they have both line of sight and line of effect, and Pull that creature up to 5 squares closer to the Tank. Each square of this forced movement must bring the creature closer to the tank (movement into squares that are the same distance as the current space or further away from the current space is not permitted). Since this is forced movement, it does not provoke attacks of opportunity, and the target creature may fall voluntarily prone in order to halt the movement at any point, if they wish. In addition, if the target is an enemy creature, it gains the Vexed condition until the start of the Tank's next turn. If the target creature is an ally of the Tank, using Agitation on them removes any status condition they are currently affected by, and doing so does not cause a synergy to trigger.
  • Tanks count as two monsters for xp and loot.
    • This monster looks solid and unstoppable, with a pugnacious cast that indicates their cruelty.