Thieves' Tools (Weapon): Difference between revisions
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(Created page with "{{Template:Weapon | Name = Thieves' Tools | Urlname = Thieves_Tools | Image = Thieves_Tools-2.png | Proficiency = Simple | Type = 2-Hand | Cost = 30 gp | TinyDmg = 1d2...") |
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| Name = Thieves' Tools | | Name = Thieves' Tools | ||
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| Image = Thieves_Tools-2.png | | Image = Thieves_Tools-2.png |
Revision as of 18:55, 5 February 2022
Thieves' Tools | 2-Hand / Simple | [edit] | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
30 gp | 1d3 | 1d4 | 1d6 | x2 | - | 3 lbs | Piercing (physical, common) | ||
Weapon Qualities: Close, Light, Trapbreaker, Special | |||||||||
Thieve's Tools are technically a weapon used in two hands, even though they are often quite small tools. But if you are in the middle of working a trap and have to break off and tackle that monster about to eat the sorcerer, and you don't want to drop your tools to pull a real weapon, thieves' tools can be jammed into a monster's eyeball just fine. For a two-handed weapon their damage is awful, but they can serve in an emergency.
Special: Thieves' Tools are treated as a dagger (just one, despite taking both hands, and it has no throwing range) for all game purposes, such as feats, class features, racial traits, etc. Special: When wielded by a Prowler, even though they technically take both hands, they do not disable a Prowlers one-hand-free requirement. |