Thieves' Tools (Weapon): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
| Name = Thieves' Tools | | Name = Thieves' Tools | ||
| Urlname = | | Urlname = Thieves_Tools | ||
| Image = Thieves_Tools-2.png | | Image = Thieves_Tools-2.png | ||
Line 29: | Line 29: | ||
| DamageType = {{dmg|Piercing}} | | DamageType = {{dmg|Piercing}} | ||
| Quality1 = | | Quality1 = Finesse | ||
| Quality2 = | | Quality2 = Trapbreaker | ||
| Quality3 = | | Quality3 = Special | ||
| Quality4 = | | Quality4 = | ||
| Quality5 = | | Quality5 = | ||
| Quality6 = | | Quality6 = | ||
Line 39: | Line 39: | ||
| Quality9 = | | Quality9 = | ||
| Description = | | Description = Thieves' Tools are technically a weapon used in two hands, even though they are often quite small tools. But if you are in the middle of working a trap and have to break off and tackle that monster about to eat the sorcerer, and you don't want to drop your tools to pull a real weapon, Thieves' Tools can be jammed into a monster's eyeball just fine. For a two-handed weapon their damage is awful, but they can serve in an emergency. Thieves' Tools belong to the "Close" weapons group. | ||
Special: Thieves' Tools are treated as a dagger (just one, despite taking both hands, and it has no throwing range) for all game purposes, such as feats, class features, racial traits, etc. | Special: Thieves' Tools are treated as a dagger (just one, despite taking both hands, and it has no throwing range) for all game purposes, such as feats, class features, racial traits, etc. |
Revision as of 18:59, 5 February 2022
Thieves' Tools | 2-Hand / Simple | [edit] | |||||||
---|---|---|---|---|---|---|---|---|---|
Cost | Sm Dmg | Med Dmg | Large Dmg | Crit | Range | Wt | Type | ||
30 gp | 1d3 | 1d4 | 1d6 | x2 | - | 3 lbs | Piercing (physical, common) | ||
Weapon Qualities: Finesse, Trapbreaker, Special | |||||||||
Thieves' Tools are technically a weapon used in two hands, even though they are often quite small tools. But if you are in the middle of working a trap and have to break off and tackle that monster about to eat the sorcerer, and you don't want to drop your tools to pull a real weapon, Thieves' Tools can be jammed into a monster's eyeball just fine. For a two-handed weapon their damage is awful, but they can serve in an emergency. Thieves' Tools belong to the "Close" weapons group.
Special: Thieves' Tools are treated as a dagger (just one, despite taking both hands, and it has no throwing range) for all game purposes, such as feats, class features, racial traits, etc. Special: When wielded by a Prowler, even though they technically take both hands, they do not disable a Prowlers one-hand-free requirement. |